ELECTRONIC 07
PlayStation'Saturn
— MONTHLY 5
іі” =
*16-PAGE STRATEGY GUIDE *TONS OF SECRET TRICKS *3-D BLOWOUT MAPS
cm ome, Yo. (68 "ors
1 T. ; S] АЗ” PLAWSTATION 8 GREATEST ADVENTURE! Vox PX | YEN 2
X E | - Р" 527 3
3 Ж АА ЖҰЗ» B А E AS
| NEVER SEEN BEFORE NINTENDO
GAMES!
BUYER’S ‘GUIDE
Pea é al
70992
AOL@keyword: МОА www.nintendo.com
Introducing Super Mario" 64. A total revolution in more ways than one.
А, TM and ® are trademarks of Nintendo of America Inc.© 1996 Nintendo of America Inc.
NINTENDO“
EVERYTHING ELSE TAKES A BACKSEAT.
7] POWERED ву 8. И namco
МММ. памсо. CO 1 Ridge Racer Revolution™ & © 1993 1994 1995 Namco Ltd. All rights reserved. PlayStation апа the PlayStation logos
THE FASTEST RACERS ON EARTH.
are trademarks of Sony Computer Entertainment. The ratings icon is a trademark of the Interactive Digital Software Association.
| | | ! \ | | | |
а P e m
? senna
a couple of arcade sequels and the
while Sony has Crash, Twisted | Metal 2, WipeOut XL, a long list | of RPGs to win back those who thought the Saturn was the RPG system and a whole series of hot Z Sports games to entice players to upgrade from their 16-Bit system.
Who will be the winner come January? That's easy. Sony is | fortably ahead now and they aren't looking back. They are rapidly filling in the previously empty niche 'holes' in their game inventory and the PlayStation se to have no weak nesses. While each of the three sy tems will sell well, Nintendo can't get enough systems to the U.S., and there just aren't enough "AAA" rated Saturn-only games to put Sega first in the system race. But, second or third isn't necessarily bad especially when each company, worldwide, will have millions of sys- tems in the homes (and the race is far from over). The best advice: Look at th ming out for each of the systems and go with the one that has the most titles that interest you.
In other news, information is slowly beginning to leak out from
ind Mario Kart and Kirby a or so later. However here in the States we might not see these
` games until late this year.
_ Lastly, our sources in Japan have been noticing that Virtua
Fighter 3 has been appearing on
test at various Sega arcades. We' on our way to JAMMA (the main Japanese arcade show) so watch for a hands-on review in the next issue. Also we've been hearing rumors of Street Fighter 3 coming out in December (with the home versions due sometime in summer 1997), so this could finally be the world debut of the long-, long-, long-anticipated SF3. Or will Capcom chicken out and do a
Street Fighter Alpha 3? Also, where
does that leave the third major player- Namco? They have been very quiet the last few months and that could just mean that Tekken 3 is about ready. Needless to say, this could be the arcade show of the decade. No matter what, we'll be there and if you're even remotely interested in arcade games, you won't want to miss our November issue where JAMMA and two other trade shows will
be spotlighted with exclusive pictures and information.
Founder Steve Harris
Publisher Jonathan Lane Editorial Director Joe Funk Editor In Chief Ed Semrad
Crispin Boyer Shawn Smith Dan Hsu Scott Parus Third-Party Liaison John Stockhausen
Sports Editor Todd Mowatt Nelson Taruc Kelly Rickards Ron Marciniak * Mike Vallas Tricks Editor Terry Minnich Howard Grossman Andrew Baran- Sushi-X Tim Davis * Dindo Perez John Gurka * Jason Streetz Mark Hain * Dave Malec Dave Ruchala * Carey Wise Scott Augustyn
Online Editor Joe Fielder Managing Copy Editor Jennifer Whitesides Senior Copy Editor Jo-El M. Damen Dan Peluso • Mark Eleveld Stuart Levy * David Rider
Michael Stassus ArtDirector Jason Hinman PaulOjeda Mike Desmond
Marc Camron
Production Coordinator John Born Production Manager Dave McCracken
Assistant Production Manager Jack Copley
Mike Darling
Mark LeFebvre
Single Copy Sales Director Joan McInerney
Advertising Eisenberg Communications Group Inc. 20700 Ventura Blvd., Suite 205 Woodland Hills, CA 91364 (818) 712-9400 National Ad Director Jeffrey Eisenberg National Ad Manager Jon Yoffie Karen Landon Suzanne Farrell
ELECTRONIC GAMING MONTHLY (ISSN #1058-918X) is published monthly by Ziff-Davis Publishing Company, 1920 Highland Ave., Suite 222, Lombard, Шіпоіз, 60148. Periodicals Mail Postage Paid at Lombard, IL and additional mailing offices, SUPER rates for U.S.: $24.97, and all others: $40.97. Single issue rates: $4.99. POSTMASTER: For subscription changes, change of address, write to: Electronic Gaming Monthly, P.O. Box 55722, Boulder, CO 80322-5722. E-mail: egm@neodata.com. The editors and the publisher are not responsible for unsolicited materials. Without limiting the rights under copy- rights reserved herein, no part of this publication may be reproduced, stored in, or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise), without the the prior written notice of Ziff-Davis Publishing Company. ©1996 Ziff- Davis Publishing Company. All Rights Reserved. Electronic Gaming Monthly and EGM are trademarks of Ziff-Davis Publishing Company. TM and © for all other products and the characters contained therein are owned by the respec- tive trademark and copyright owners. All materials listed in this magazine are subject to manufacturers’ change and the publisher assumes no responsibility Е Such changes les. UN Canadian GST Registration number is 140496720 RT. rinted in
Audit Bureau of Circulations
THE LOST GENERATION OF GAMING. For the wert generation.
TERRIFYING MONSTERS! = 100% ини SEMI-REALISTIC GRAPHICS! үу TOTALLY LINEAR LEVELS. уе” /
Bubble Babble is a registered trademark of Taito Corporation. © Taito Corporation 1986/1996. Al — — rights reserved. Rainbow Islands!" is a trademark of Taito Corporation. © Taito Corporation 1987/1996. 7/7,
All rights reserved. PlayStation and the "2: logo are trademarks of Sony CompuléiEntertainment, Inc.
- Sega and Sega Saturn are trademarks of SEGA ENTERPRISES, LTD. All rights feseived. Acclaim is a
«увод ahd registered trademark of Acclaim Entertainment, Inc. © & © 1996 Acclé SEGA SATURN™ Inc. Allrights reserved. Screen shot shown was taken from PlayStation version:
=>
Entertainment, videogame.
PlayStation
Butcher villagers or turn them into
festering pools of decaying flesh ЦА
will take you more than 100 hours TO Ш Hem.
y last bloody one.
Forever. It is a black and
dreadful place. Where the
undead feast on the living
to survive. Welcome to Crystal Dynamics Blood Omen: Legacy of Kain. Whether you choose the body of man, the form of wolf or the cloak of mist, the search for and annihilation of those who damned you is
your only purpose.
Explore thé ба ы улустун! DYNAMI бүйі Doni ord af Kain ore rodemarks fil Dy Y : red. Stain and he PlayStation go are dena of Sony болуи Бейлеп, ln. PlayStation» cs
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EN
LOSIVE 32- -BiT SEQUEL @ En's DES STE SERIESI
OVER
vou muse Pray: PREVIEWS
PREPARE TO FLY.
i and soar and. А and clinb and dive and look way, way down on eve 7/00 eise /
Trato Фотест и 7 so
IS. НЕВЕ.
Neven ever соед have you СА ed anything lhe this.
Neven ever coen have you been able to fp, fluid and free, in realtime 8D. Мот UNTIL NIGHTS.
THE MOST REVOLUTIONARY NEXT-GENERATION GAME EVER. THE FIRST TRUE SHOWCASE OF SEGA SATURN'S STUNNING CAPABILITIES. THE TECHNOLOGICAL TOUR DE FORCE THAT HAS EVERYONE IN THE GAMING WORLD ABSOLUTELY SPUN THE STORY ONE uF THE MOST IMMERSIVE, MYSTICAL GAMING EXPERIENCES EVER, NIGHTS ESTABLISHES AN ENTIRELY NEW GAMEPLAY PARADIGM. THINK OF IT AS PSYCHODRAMA, AN EXPRESS ESCALATOR INTO THE SCHIZOPHRENIC, MIND-BENDING VIRTUAL WORLD OF YOUR DREAMS. RICOCHETING BETWEEN LIGHTER-THAN-AIR REVERIES AND DARK, MACABRE NIGHTMARES, NIGHTS BRINGS YOU FACE TO FACE WITH BOTH YOUR GUIDING SPIRITS AND YOUR INNERMOST DEMONS = ED CREATED BY THE RENOWNED SONIC TEAM, NIGHTS IS A FULL-ON 3D MASTERPIECE. A WORLD WITH SOME OF THE MOST VIBRANT, INSPIRED, ORIGINAL GRAPHICS EVER CONCEIVED BY FEVERED IMAGINATIONS. A WORLD WITH DEEP, LUSH, DREAMSCAPE REALITIES, ITS OWN MICRO-CLIMATES,
EVEN ITS OWN NATURAL ORDER. IMAGINE. SMOKE, FOG, CLOUDS, RAIN, AND WATER THAT APPEAR IN MULTIPLE LEVELS OF TRANSPARENCY. WATERFALLS, CURRENTS, WIND, AND, YES, A TORNADO THAT ALL FOLLOW THE LAWS OF FLUID PHYSICS. INDEPENDENT LIGHT SOURCES THAT PLAY ON BOTH ACTION AND BACKGROUNDS AT DIFFERENT, SHIFTING REED LUMINOSITIES. ALL BACKED BY A RAGING SOUNDTRACK THAT BLENDS JAZZ, ORCHESTRA, ,
(THE GAMEPLAY
NIGHTS SCREAMS ALONG AT BANSHEE
XG ROCK, WORLD MUSIC, AND EFFECTS.
` SPEED. DESPITE MASSIVE 3D DEMANDS,
ITS ADAPTIVE SPEED MANAGEMENT | SYSTEM SUPPORTS BOTH BREAKNECK
GAMEPLAY AND BREAKTHROUGH \ ENVIRONMENTS. WITNESS ITS ABILITY
TO REPLICATE THE TRUE SENSATIONS OF FLIGHT. x ITS LIGHTNING MULTIPLE MORPH
N
SEQUENCES. ITS OVER TWENTY TRACKING
IN REAL TIME. AND ITS OMNIPRESENT : SYMPHONY OF $D POSITIONAL SOUND.
ENGINEERED SPECIFICALLY TO INTENSIFY THE NIGHTS EXPERIENCE, SEGA SATURN'S 3D CONTROL PAD
CAMERA ANGLES THAT SCROLL-SHIFT
ESTABLISHES A NEW BENCHMARK IN SMOOTH AND DYNAMIC OPERATION. IN ANALOG MODE, ITS PULSE-SENSITIVE THUMBPAD ENABLES UNPRECEDENTED MANEUVERABILITY AT BREATHTAKING SPEEDS. SWITCHING TO DIGITAL MODE ALLOWS COMPATIBILITY WITH ALMOST ALL OTHER SEGA SATURN GAMES.
(PLEASE CALL 1-800-USA-SEGA FOR ANY COMPATIBILITY QUESTIONS.)
She Benediction
course, Bul the rest ts up to you. So hich off your walking shoes. Say your prayers. And fly.
No way yol step, But youl have wicked good dreams.
ONLY ON
ЖЕ pu E. d
c
ee. SEGA SATURN
тим а R AP LOMB... | Y | 1 A | INDIANA JANE SWINGS INTO ACTION IN TOMB RAIDER. BUT IF YOU THINK THE
| HEROINE IS A BIT SQUEAMISH... THINK | AGAIN! THE STORY BEGINS ON PAGE 92!
EE DEPARTMENTS
6 COFFEY 6 INSERT COIN
$ Our editor reminisces about the past and ponders the future. Alien Trilogy. 138 Perfect Weapon 154-55
fl ael ri. 20-28 PRESS START
Ball Blazer Champ 5 The news that's making headlines in the world of video games.
Battlezone/Breakout 66
АИ iS E 34 GAMING GOSSIP Bladelorce 82 Red E THE inside source on the gaming industry from Q-Mann. Bogey: Dead 5 Resident Evil
ТК 38-57 NEXT WAVE PROTOS
po pr Exclusive first-looks at games on the horizon.
60-66 REVIEW CREW
A no-holds-barred critique of gaming's latest releases.
Disrupter ы ladia 6
е бз йа аны 92-87: ERICKS OF THE TRADE Final Doom 55 Ten Pin Alley Want a power trip? Check out the hottest cheats here.
Final Fantasy VII 102-03 Tenka
О ИЕ 92-117 SPECIAL FEATURES
aeo NAM елі An in-depth look at the newest of the new.
Grid Runners бі Thr Gun Griffon
Ru» nm Toe 28 120-162 NEXT WAVE
Here's Adventure Tokyo High 2 Get a sneak peek at upcoming titles for all systems!
Hive, 82 Tomb Raider
РЕК 161163125 CONTESTS Machinehead | 132-33 Twisted Metal2 140-41 Don't miss your chance to win BIG! Madden NFL '97 169,78 UMK3
керіш, T NN 164-178 TEAM EGM
Previews and reviews for sports gamers.
182-185 INTERFACE
An open forum for readers' questions and concerns.
+ TTA: | ААА » 8
Don't miss your
81 WipeOut XL 2 Worms
X-Men 3
Win big money in АЕ: Designs EEE Wisdom contest, travel to the '97 Grand Pix with the Psygnosis Formula 1 sweepstakes or score an NBA Jam Extreme arcade game from Acclaim!
tore some fast леп or the hottest gaming goodies in this o 2-in-a-lifetime opportunity!
, RPGERS' OUTCRIES HAVE BEEN HEARD BY SONY!
RPG lovers who own PlayStations have been screaming for role- playing games to be released for the PS. Well, Sony has heard their cries and answered them with a plethora of RPGs that'll be out shortly. Final Fantasy VII, Beyond the Beyond plus many others will grace the system! The story begins on page 94!
“Every aspect of the game (FF7) is highly cinematic.”
SEGA SHOWED OFF HOT, NEW TITLES AT ITS SPECIAL DAY!
Recently, EGM flew to Sega's office for its Gamers' Day where our editors were shown some juicy, soon-to-be released titles. In this issue, check out what they saw: Sonic Xtreme, Mr. Bones, VectorMan 2, MechWarrior 2, 104, Mega Man 8 and many more exciting Sega titles. The story begins on page 112.
“Sega’s mascot finally makes an appearance on the Saturn.”
TWISTED METAL 2 RACES ACROSS THE WORLD!
Only in a demented (we mean that in a good way) game like Twisted Metal 2 could gamers get to blow up the Eiffel Tower for tricks. With its odd characters and their weapons, TM2 will satisfy any destruction buff's hunger. The story begins on page 140.
“Can there be more? Of course!”
120 NINTENDO 64
Battle dinosaurs as a Native American in Turok: The Dinosaur Hunter!
SATURN
Something fishy is happening at the Air Force base, Area 51. Is it aliens or bunk?
PLAYSTATION
Travel the world blowing up worldwide monuments in Twisted Metal 2!
NY TREP ә To SEAT LE
: 8 CRASH BANDICOOT.”
ж Nintendo
О AHERES ME HONING OFF MY GAMES REAL-TIME 3D WoRLD WITH
ITS LUSH, ORGANIC ENVIRONMENTS, я
TONS OF OBSTACLES, SECRET PATHWAYS 9. HERE'S ME BEING ESCORTED 4
e B" BONUS Levers. OUTSIDE of THE PREMISES -BY Secuer ENTENDO" HERDQUARTER 5
nts call PE s00 032501 7O) The Saket $0.95 per minute. Callers under the age of 18 must get parental permission to сай. Touch- tone) phone is required. Available ртр
> Studios, Inc. © 1996 Universal Interactive Studios, Inc. Source Code © 1996 Naughty Dog, Inc. Nintendo is a registered trademark of Nintendo of isa геш егей trademark of the Interactive Digital Software Association. Screen shots are actual game screens taken from monitors. www.sony.com. E3
2. HERE'S ME Ar THe SPACE GALS AT SEATTLE SLIM'S
PlayStation Sony’s long-awaited entry
into the platform game arena. You've never experi- enced anything quite as sensational as this fully animated cartoon world coming to life. It's flooded with obstacles, enormous levels, unbeliev- able graphics, detailed real-time lighting, amazing music and sound effects. Packed full of solid gameplay, hidden bonus
levels, secret pathways and fiendish traps, this is the “must-have” game of the year. Travel in real time across 3D worlds in over 30 levels of intriguing gameplay with thou- sands of frames of animation! Interact with hilarious, fully rendered 3D cartoon-animat- ed characters. It’s packed with all the clas- sic features of a character-based action game combined with solid controls.
PlayStation
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THE BEST VIDEO GAME NEWS
BREAKING NEWS
$199
РД
EGM Analyzes the Real
north America, with orders already exceeding Supply, the system will launch Sept. 30 at a manufacturer's suggested retail price of under $250.” -Nintendo of America press release,
July 30.
Virtually since day one of the Project Reality/Ultra/Nintendo 64 odyssey, Nintendo has pounded variations of the above quote into every press release and statement it has churned out. Indeed, amid the countless rumors and hearsay regarding the N64, the under-$250 price was perhaps the one single fact that Nintendo stuck like glue to throughout the years.
THE BIG STORY
„Reasons for Nintendo's 1ocking Price Plunge
Wrong, wrong, wrong.
The $249.99 price tag officially went out the window Aug. 15, when Nintendo of America confirmed that the system would retail for $199.99. Rumors of a $50 price drop began just weeks before, and gained credibility when retail store computers began listing the N64 at $199.99.
why bother?
Of course, Nintendo told no lies: The price remains “under $250.” Still, the widely assumed idea based on that statement was that the system would sell for $249.99—one cent less. This practice is common among video game companies.
TP
Ш Why did Nintendo drop the N64's price from $249.99 to $199.99? Nintendo didn't make an officialustatement аз of press time, but three pre- vailing, theories exist. First, Nintendo may: have been reacting to reported sluggish sales of the Sys- tem after its strong launch in Japan. Second, it might be Nintendo's bid
$199 Nintendo 64 FRQ U1.0
to stay on par and Sega4ss$199-priced
systems. Lastly, it might have been Nintendo's game plan all along-a surprise to rattle its competitors.
Sony's
Ш Is this $199.99 just at certain stores? No. This is Nintendo's new suggest- ed U.S. retail price.
E Doesn't this new price make an N64 shortage
likely? Not necessarily. Nintendo made more than 800,000 N64s available іп Сарап in just over one month. That. number suggests that the 500,000 U.S. N64s slated for three months may be a conservative figure, chosen..perhaps to boost the presales frenzy.
Why the price drop? Nintendo officials steadfastly deny the price drop stems from disappointing system sales in Japan. One Japanese magazine conducted a survey that showed N64 sales being eclipsed by the Sony PlayStation just weeks after the N64’s release, complete with pictures of N64s sitting unsold on store shelves.
Still, those troubles were attributed to lack of N64 titles. Even with that software handi- cap, Nintendo officials contend the company pulled in sales of 800,000 systems in just over six weeks—undoubtedly one of the most impressive system launches in video game history. Others believe Nintendo sought the price drop to compete better against the PlayStation and Sega Saturn, both of which dropped to $199 earlier this year.
While that theory is certainly
Why would Nintendo make a surprise $199 price switch, knowing gamers expected to pay $249 anyway?
valid, it doesn’t wash with Nintendo's statements just months ago, in which officials contended gamers would be
more than willing to pay an extra
$50 above 32-Bit system prices in return for 64-Bit technology (and the ability to play If that's the case, why would Nintendo make such a surprise price switch so close to launch, especially with the knowledge that a large contingent of U.S. gamers were fully expecting to shell out $249 for an N64? After
ario 64).
all, Nintendo could lower the price to $199 the moment sales
of the N64 at $249 begin to slow.
In fact, EGM has gotten word that the $199 price drop was no last-second change of heart by Nintendo, as some assume. In fact, Nintendo may very well have planned to launch the N64 in the United States for $199 all along—but deliver the message at a date late enough to prevent Sega and Sony from having the time to formulate a substantial pricing counterattack to hinder the N64's launch.
A source close to one of Nintendo's N64 first-party devel- opers claims the company knew it would launch the N64 for under $200 in the U.S.—and
knew it since January of this year.
Unfortunately, Nintendo officials were not available for comment on the veracity of this account.
(Continued on Page 26)
One Nintendo 64 Dream Team mem- ber has decided to stay on the bench, rather than continue playing— for now, at least. Mindscape’'s “Monster Dunk” for the N64 has officially been put on “permanent hia- tus,” according to a company spokesperson. Mindscape made the decision on its own. The reason the project has been tabled is because of a lack of development systems and related resources— a problem that a lot of third-party publishers are reportedly facing with their titles. It's not surprising, considering Nintendo is busy with most of its focus on first-party titles. “It's tough being a third-party” publisher for the N64 at this moment, a spokesper- son said. Coincidentally, Mindscape is looking into Sega Saturn development, but has made no decision yet.
If you feel Sega has been missing something in recent Saturn TV advertising, you're right: there was no zany “Sega” scream. Well, the company is going back to its roots, rein- troducing the trademark yell just in time for the rollout of its newest 32- Bit game, NiGHTS. The company is making this game the emphasis of its holiday push. On a
side note, Saturn sales 1 have doubled, and іп
Some cases, tripled in volume since Sega |
cut the system price to $199.99, according to a company statement.
|
Бы
PR
New Me Specs
As reported by 3DO Magazine in Japan from MEI officials:
№ Processors: 2 Power PC 602 @ 66 MHz ШРАМ: 8 МВ Ш CD-ROM: 4x-speed drive E Resolution: 320 x 240 to 640 x 480 Memory Bus Bandwidth: 528 MB/sec
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Source: The 3DO Co.
THE BIG STORY
controller ®
RGB, audio NTSC or data PAL video
port
At left is a diagram of the M2’s main ASIC block, which basically shows how the machine juggles audio, video and sys- tem functions. Note the memory con- troller: Unlike 32-Bit systems that devote specific RAM caches to video or audio, the
М2 uses dynamic memory allocation. This way, the M2 can allocate RAM where it’s needed—a tricki- er but more efficient way of maximizing RAM usage. Above is the layout for the Me's heart, the BDA ASIC, affectionately known as “Bulldog.”
Williams ® ENTERTAINMENT SYSTEM Williams Entertainment Inc. MS. РАС МАМ! ©1982 NAMCO, LTD. ALL RIGHTS RESERVED. MS. PAC MAN IS A TRADEMARK OF NAMCO. LTD. MANUFACTURED AND SOLD UNDER LICENSE BY NAMCO HOLDING CORP. WILLIAMS IS A REGISTERED.
TRADEMARK OF WILLIAMS ELECTRONICS GAMES, INC. USED BY PERMISSION. SUPER NES VERSION DEVELOPED BY DIGITAL ECLIPSE SOFTWARE, INC. NINTENDO AND THE SUPER NINTENDO ENTERTAINMENT SYSTEM ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC.O 1991 NINTENDO OF AMERICA INC.
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A bit of surprising 64- Bit news has emerged from Interplay. The company has scrapped plans to bring out Clay Fighter 3 for Matsushita's М2, and bring it out for the Nintendo 64 instead. As in previous titles in this series, Clay Fighter 3 will use clay models to develop char- acter animation. This game also will include new but familiar faces such as Earthworm Jim and Boogerman (actual clay models shown below) as fighters. This is the company's sec- ond officially announced N64 title in develop- ment. The other title is Ultra Descent, an N64 version of the futuristic PC flight sim.
Here's a few Sony PlayStation game facts: 1. What is Sony's current biggest-selling PS game worldwide? While NcIm co's Ridge Racer or Tekken seem likely candidates, the honor belongs to ESPN's Xtreme Games. 2. What has been the top best-selling PS game since March? Capcom says it's Resident Evil, which has sold more than 1 million units in just six months.
| 26 [=
PEOPLE
YOKOI BIDS FAREWELL TO NINTENDO
umpei Yokoi has left the building—Nintendo’s G corporate offices in Japan to be exact, according to a Nintendo of America spokesperson.
Without a doubt, Nintendo will lose one of its most respected employees in Yokoi. His name may not ring a bell, but his achievements (and his one notable failure) will be instantly familiar to most gamers.
As the head of one of Nintendo of Japan’s product development teams, Yokoi was responsible for putting the company on the map in terms of portable electronic entertainment. Those products include Nintendo's game watches and, most notably, the Game Boy system, of which Nintendo has sold more than 48 million of since 1989, according to company figures.
While the exact reasons behind Yokoi's departure have not been reported, he has been the target of criti- cism following the disappointing debut of the Virtual Boy-a project he reportedly kept pushing despite con- cerns from other company officials about its success. №
BREAKING $199 №64!?!
(Continued from Page 21)
As of press time, neither Sony nor Sega announced any official pricing responses in the wake of N64's $199 price, although industry analysts predict software price cuts and special system/game bundling deals seem two likely options for Nintendo's hardware competitors.
Gumpei Yokoi was the man who led the creation of the Game Boy and Virtual Boy.
the numbers game
Also being called into question is Nintendo's state- ment that only 500,000 N64s would be available for the North American market in the system's first three months. Some gamers contend that an N64 "shortage" predicted by Nintendo is another ploy to boost initial system sales. The view gained a little credence when reports surfaced of Nintendo's pledge to retailers that all presale orders would be filled—suggesting that Nintendo had better confidence in its manufacturing supply than previously assumed. The latest price drop also alludes to better-than-500,000 production. If Nintendo did have only 500,000 available at most, and had confidence that all would sell out (as officials have previously stated), it would make sense to sell them at $249 rather than $199.
Still, when contacted to check these production fig- ures, a Nintendo official reiterated that, indeed, only 500,000 units would be available for the N64 North American launch in the first three months—reportedly in batches of 100,000 or 200,000 each month. However, company officials declined to give out exact numbers because it was "proprietary information," according to the spokesperson. It remains to be seen whether these numbers will hold up after the holidays.
Б + you can
e idea of designing a television especially for video gaming is a notable one, surely. But chances
| are, most of you у have а TV, so
TV, complete with fold-out speakers and a remote control.
| At 13”, the screen
| isa tad small but
clear enough for two
. people to sit close to and play. What really sets the GXTV apart,
. however, is not the video-—it's the audio. Not only are the
| sound controls (bass, treble, etc.) fully user
= controllable, but the
$299 (msrp) Available now
sit close +loud and powerful sound system
- screen only 13”
TV, this puppy s ree, including a
onest, m st gamers would
ather spend $299 on a new video game system than on a new TV, so price is really the only black mark against the GXTV. But if you're a gamer looking to replace a ratty TV, plus a killer speaker System to hook up a portable CD or
| radio, definitely check out the GXTV first
before considering plain-Jane TVs. №
The back of the GXTV sports two RF inputs, two A/V inputs and an additional monitor output A/V jack.
A
playstation
ag DOIM
iN
io by Williams Irc, Lionsad by So gol, PlayStation and the PlayStation logos are.
Williams Entertainment
NEW TECHNOLOGY
HAVING A BALL?
Spacetec ASCII Spacetec will work with PS game 9 developers to make sure future
Set to Unleash titles take maximum advantage New 3-D Control of the 3-D technology.
А Instead of an analog joystick, for PlayStation the PS controller will use a ball к NOT a trackball; rather, it's а
үү hatever the future of for movement, which will provide ball-on-a-stick that twists,
The question of what 5 would do with company-owned
seems to have been answered—for now, at
video game controllers ІШІ simultaneous six-axis, 360- turns and moves in any least. The company,
may be, that future degree movement in any direc- direction (see diagram
ДА КЕЕ е will certainly include the likes tion. This is key for 3-D games below). The control is analog PlayStation's launch of Spacetec IMC's a such as Doom. Instead of using and very sensitive, so your with games such as technology. 65 the top shift buttons to rotate rate of movement can Destruction Derby and The company around, you can just change depending on how WipeOut, has si recently inked a deal : twist the ball one much you twist or push the an exclusive distribution with ASCII - way oranother-and Dall. According to Spacetec deal with Sony for Entertainment to The? » move in a certain ae fnis Ea iin еса its upcoming 15 PS develop a new 3-D Mu PEE direction at the ree wiih Cody 3 cor: " games. The deal lasts game controller for trolled tools are used 816 time. trollers. In a 3-D game like only until March 1997, the Sony PlayStation, today by 3-D computer In addition, the Doom, for example, the ball which fuels speculation slated to be released artists and drafters. analog control will let you “circle strafe,” in that € ASSUME sometime in 1997 boasts up to 1,024 which you can circle around a well sell its software No price has yet been set for the variable speed levels. So in а 3-D target with your weapon subsidiary once the controller. exploration game, the control always pointed at the enemy. agreement expires. As As video games rely more on could tell whether a player you may know, SONY 3-D environments, ASCII hopes wanted to creep slowly or sprint, has contemplated sell- its new controller will "set a new depending on the pressure ing Ps nosis, industry standard" for navigating applied to the ball. which has sought to through these virtual worlds, As of press time, Spacetec has develop games for mul- ASCII President Hide Irie stated. пої yet licensed its 3-D technol- tiple platforms—includ- Essentially, ASCII bought the ogy for similar Sega Saturn or ing the Sega Saturn—to exclusive PlayStation rights to Nintendo 64 controllers. @ increase its profits. Spacetec's "RealLife 3-D Controller" technology,
Tetris fans, rejoice! which has been used in
ue е PC game controllers ! A glimpse of the PC pad
> e, the and computer | gm о қ (left) offered by company that decides i ; Е 4 F " Spacetec offers what publishers will get ASCII will then y ы a hint of what the license to put out design and Er Р. s the PS Tetris games for any make the PS ( | version computer or console, controller. р | could look has given 26 о In addi- j \ uum exclusive two-year tion, е rights to bring out Tetris both
games for the Saturn ASCII and PlayStation in the United States. The 32- Bit game, Tetris Plus, is due in stores this fall for a retail price of $49, according to a state- ment from | =O
| 28 [=]
A x THINK YOU! mu COOL РО ees w^ 7 WELL, PDUIERRANGERE ZEB FULL TILT BATTLE PINBALL IS GONNA j | WHEN YOU GET A LOAD OF T WFIELDS, AWESOME SGI REN | ; APHICS, YOU MONT, ВЕ ABLE TU KEEP YOUR HANDS OFF THE FLIPPERS. THROW IN SOME SMOKIN’ SOUND ЕР. | ТАУ ABILITY, AND YOUVE GOT A GAME ТА
JOLE МЕШ LEVEL--FULL TILT BATTLE
Out here brick walls have 4.5 speed.
THE BIGGEST AND BADDEST 16-BIT MK EVER is on the street. 5 new
backgrounds. 8 new playable characters including Kitana, Jade, Scorpion
and Reptile from MK2. 3 modes of play. Selectable ending sequences.
And the ability to play as Rain and Noob Saibot. Watch your back.
* N64 Sales Slow In Japan Enix, Tecmo Join N64 Ranks * Super NES SFA2 For XBand? Bomberman For PS, N64 * PS Add-On For Tekken 3? Kutaragi's Dino-mite Project
..."Trick or treat" my loyal Q-Followers! The Q-Mann is back once again with the latest insider info from the great gaming pumpkin patch! This month's selection of dirt may stain some white shirts, but the real fun begins now... Yours truly has hit the jackpot with some help from a stable of spies so large it could circle the iron curtain. It seems Square Soft plans on doing Final Fantasy VIII for the Nintendo 64DD after all, with some major "shuttle" diplomacy putting the cogs into motion. While other mags have promoted a split between those at Square and the big ‘N’, the Q has discovered that the real story surrounding Square's release of Final Fantasy VII on the PlayStation stems from the fact that it had to release a version of the game this year to help Square's bottom line, and a version for the Nintendo 64 wouldn't have been ready in time to yield the desired windfall that the title will surely bring. Furthermore, the size and scope of the project on the N64 made carts a prohibi- tive option (I hear they questioned whether the entire adventure would fit on silicon), and the Disk Drive won't be widely available until 1997...From Terry Aki, our man in the trenches of Tokyo, comes word that sales of Nintendo 64 have slowed down considerably in Japan after early adopters sucked up some 500,000 units in the first week of release. Rumor has it that 10 percent of all Nintendo 64s purchased were returned after gamers had finished Mario. Considering the drought of softs available for the N64, the Q can't blame them. According to leading buff books in Japan, the island couldn't get enough of the Mario Man for the first two weeks after the N64's release: claiming the top spot in both hardware and software categories. The next two weeks, however, have been dominated by...NiGHTS for the Sega Saturn! Now, Sony has retaken the top spot! What's a Nintendo PR agent to do?...
...Quartermann hears that Nintendo pulled a fast one on the retail community over in Japan by demanding that for each unit of Nintendo 64 hardware purchased, the retailer had to take an equal quantity of Mario 64, PilotWings and a third game. Mario 64 has sold well, but the other two games are starting to collect dust because customers just aren't as interested...Over in the United States, many third-party developers are balking at Nintendo's exploits, and the fact that the initial cost of goods is $35 per N64 cartridge isn't helping Nintendo's cause (and that's not even counting development costs). By comparison, third-party developers who make games for Sony have a $10 cost of goods per
unit. In addition, if a company puts a PlayStation game on store shelves and it doesn't sell, some developers don't have to pay the per-game royalty to Sony. True to Nintendo's history, however, the company makes its money via a surcharge to the production, meaning the big “М”
has a revenue stream that is unaffected no matter how a cart performs. It's a great business strategy that, unfortunately, isn't winning a lot of third-party friends...
...Some companies are banking on the fact that the N64 will sell through the roof from now until Christmas. Tecmo has plans to make Tecmo Bowl 64 for Nintendo's big unit while Enix also has plans to release Dragon Quest Gaiden, the next installment of the Dragon Quest series that you might know better as Dragon Warrior...Tecmo is also making a Ninja Gaiden title for the PlayStation which, the Q-Mann understands, could go one of two directions. Tecmo's first option under consideration is to make an entirely new version of the game while an alternate plan is to port over all the previous Ninja Gaiden titles onto one CD with graphics and sound enhancements (sounds kind of like the new Star Wars movies, eh?). The Q is keeping his eye on what is sure to be a blockbuster title, so stay tuned for more details...Sony, meanwhile, seems ready to dominate the gaming market—at least until Nintendo gets more games and systems out their doors. To build on Sony's growing momentum, the lead designer and mastermind of the PlayStation is hard at work on some top-secret software projects. Rumor has it Ken Kutaragi is knee-deep in code with a team of programmers and artists collaborating on software built around the Jurassic Park 2 movie called Lost World...Kutaragi is also rumored to be working hard on design specifications for the PlayStation 2. Sony corporate out of Japan appar- ently wants to set the DVD standard with a system that delivers more than just DVD or gaming alone, but a complete multimedia experience. Rumors circulating around Japan suggest the PlayStation 2 will not have the power source included inside the PlayStation unit but will instead use a more traditional A/C adapter as well as on-board memory to relieve the need for expensive memory cards.
. As for the PS memory card, some sources within Sony are hinting that the memory cards will become a more integral element in Sony's marketing efforts. Can you say collectible memory cards? The Q hears of prototypes for game-specitic memory cards emblazoned with logos have been floating around the biz development area of the PlayStation palace Sony has erected in Northern California and 1 for one can't wait... Turning to the Panasonic M2 situation, Panasonic has formed а new division specifically to deal with their new (and very expensive) M2 technology. The new division will be called "Panasonic Wondertainment" and although details regarding the M2 are becoming clear (the M2 will have a 4x-speed drive and eight megabytes of RAM) the system won't be released in Japan until April '97 and as late as September here in the U.S. In a related story, the Q has tracked down some of the reasons why it purchased the technology for $100 million and, more impor- tantly. what it intends to do with it. Panasonic wants to put some distance between its DVD player and the rest of the major electronics manu- facturers (deja vu!?!). Panasonic is talking behind closed doors about releasing a second M2 hardware system with a built-in DVD player for $399 (deja vu all over again?!?). Over in Japan right now 20 M2 games are up and running, although all of the games appear to be original efforts at this point. One of the rare high-profile titles in pipe for the new technology is rumored to be Street Fighter 3 from Capcom. While the Q has yet to pluck any word from the gaming grapevine about any of these 20 titles, Studio 3DO is hiring every quality programmer and artist within a stone's throw of Silicon Valley and is rumored to have a minimum of 10 major M2 titles nearing completion. Rumor has it Studio 3DO is also working on a couple of PlayStation titles, including a quite mysterious piece of programming called G3...
...In.some other news, it looks as though Capcom has passed the job of releasing Street Fighter Alpha 2 on the Super Nintendo to Nintendo. Word has it that the game will be compatible with the Super Nintendo XB and modem as well. The game should be out in early November, one month after Street Fighter Alpha 2 is released for the Sony PlayStation...Capcom has already started development of Resident Evil 2, and the game may end up packed on-two CDs. It's too early to tell, but Capcom won't be reworking the old engine and putting a two at the end of the game. RE2 will be entirely new and rumor has it we could see some new characters added. Meanwhile, Saturn owners could see the game hit their machine as early as May of next year...Hudson Soft has licensed Bomberman to the PlayStation format with an ETA of some- time early next year. It's not clear whether this will be old versions of Bomberman on one CD or an entirely new Bomberman adventure, but the Q will keep you posted. In more big news on the Bomberman front, Hudson Soft has signed up as a Nintendo 64 licensee, and sources tell me that a fully rendered Bomberman is on the way to the N64...
..Nothing new on the Mortal Kombat IV front this month, but the current rumor running around the Q's office has it the game hitting the N64 as its first home stop. Nintendo is rumored to have had several closed-door discussions with Williams about bringing out Mortal Kombat IV for the N64 system and this could be the reason that Williams has delayed the release of Doom 64 until April or May of next year. The official company line from Williams indicated that the game was being held back to ensure that Doom 64 would be the best Doom ever. Word on the street also says that the size of the game has gone from 64 to 96 Megabits...Namco and Sony are putting some plans together for Tekken 3; The game will hitthe arcades first, then the PlayStation. Or will it? High-level negotiations on the title are in the works, and we'll have more on Tekken 3 next month. Some industry insiders suggest that an entirely new hardware upgrade will be added to the PlayStation in conjunction with this game. Can you say Sony Disk Drive? Why would Sony pursue an opti- cal system when they're already CD-based? Secrets, secrets, secrets... That wraps up this installment of the Q-Mann report my loyal Q-ciples. Look for more on Tekken 3, Mortal IV and some big news on a new development company with big plans (and big bucks!). See you next month...
ing Street Fighter Alpha 2 in the arcade or at
home (on your PlayStation, Saturn or Super NES), you can count on EGM to bring you every move
WHether you are play-
| Dragon Punch
| Hurricane Kick |
КҮП
Overhead
F + Strong Punch | Fireball
D, DF, F + Punch | Fake Fireball |
D, ОЕ, Е + Short Kick |
Е, D, DF + Punch |
D, DB, B + Kick | Combo 1: Shinkuu Hadoken D, DF, F, D, DF, F + Punch |
| Combo 2: Vacuum Hurricane Kick |
D, DB, B, D, DB, B + Kick |
| Combo 3: Mega Spinning Kick
сними =
Knee Flip DF + Roundhouse Kick Kikoken | D, DF, F + Punch Spinning Kick Charge D, U + Kick | Split Kick
D, DB, B + Kick |
Combo 1: Thousand Burst Kick | Charge B, F, B, F + Kick |
Combo 2: Mega Kikoken D, DF, F, D, DF, F + Punch |
Charge DB, DF, DB, UF + Kick |
Е Overhead
| Somersault Kick
| Combo 2: Somersault Justice
and combo. You'll recognize many of these moves from previous SF2s, but this game packs many brand-new attacks, as well. Here is a partial list for the popular characters in the game. Practice the moves at home, then show them off at the arcade.
CHARLIE
B + Forward Kick
Thrust Kick F + Roundhouse Kick
Sonic Boom Charge B, F + Punch
Charge D, U + Kick Combo 1: Sonic Blade Charge B, F, B, F + Punch
DB, DF, DB, UF + Kick Combo 3: Crossfire Blitz Charge B, F, B, F + Kick
Overhead + Strong Punch Jaguar Kick D, DF, F + Kick Jaguar Knee F, D, DF + Kick
Jaguar Tooth F, DF, D, DB, B + Kick | Super Combo 1: Jaguar Elbows | D, DF, F, D, DF, F + Punch Super Combo 2: Multiple Jaguar Kicks D, DB, B, D, DB, B + Kick
Chain Combo Jab, Strong, Fierce, Roundhouse
Overhead
F + Strong Spin Kick | D, DB, B + Kick | | Spin Elbow D, DB, В + Punch | Bushido Run
D, DF, F + Kick |
| Bushido Leap
| Combo 1: Bushido Rampage
D, DF, F, D, DF, Е + Kick |
Combo 2: Rising Punches & Kicks |
D, DF, F + Punch | |
D, DF, F, D, DF, F + Kick
Overhead F + Strong Punch Dive Kick D + Forward Kick (in the air) Fireball
D, DF, F + Punch
Red Fireball D, DB, B + Punch Air Fireball D, DF, F + Punch (in the air)
F, D, DF + Punch
| Dragon Punch
LL a
SODOM
|| | | Soul Spark
| Jitte Strike D, DF, Е + Punch | | Power Bomb
| Carpet Drop |
B, DB, D, DF, F, UF + Kick | | Combo 1: Mega Power Bomb | B,DB,D,DF,F,UF,U,UB,B,DB,D,DF,F + Punch | Combo 2: Mega Jitte Strike | | D, DF, F, D, DF, F + Punch
B, DB, D, DF, Е, UF + Punch |
Overhead F + Forward Kick | Krazy Kick | Е + Roundhouse Kick | Fireball
D, DF, F + Punch
Dragon Punch F, D, DF + Punch Hurricane Kick | D, DB, B + Kick | Fake Hurricane Kick | D, DF, F + Short Kick | Combo 1: Shoryureppa | D, DF, Е, D, DF, F + Punch | Combo 2: Shinryuken | D, DF, F, D, DF, F + Kick
Hurricane Kick D, DB, B + Kick
Teleport 1 | Е, D, DF + АН Punch ог All Kick
Teleport 2 | B, D, DB + All Punch or All Kick | Super Combo 1: Shoryureppa D, DF, F, D, DF, F + Punch Super Combo 2: (Air) Shinkuu Hadoken D, DF, F, D, DF, F + Punch
ROSE
B, DB, D, DF, F + Punch | || Soul Reflect D, DB, B + Punch | Soul Fist | F, D, ОЕ + Punch Soul Thrust |
D, DB, B + Kick
| e feet y nus M r Toti К Qn n ne ax МЕ x
PlayStation
Entertainment
а Logic, Inc. Distributed under license by Willian d by Sega" Enterpri
с, Ltd. for play on the Sega Saturn" System.
ехіс
According to the government іс is preposterous to believe that such a game аз AREA 51 exists. Concerning allegations of a top secret experiment
gone bad, resulting in mutating alien
creatures, authorities were u i ime oo d sources
51 has developed advanced
technologies of mysterious nature: 3D rendered graphics, live digitized action and stop frame animation. All have been denied by high level officials. As for a home invasion of the #1 ARCADE GAME, the Pentagon
asserts there is absolutely no
?» s documentation pertaining to this rumor. 1 ! you can’t get in but you can take it home. Sega and Sega Saturn are trademarks of Sega Enterprises, Ltd. All rights reserved. Licensed by Sony Computer Entertainment America
for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment. Inc.
15315:
After what seems like an incredibly ong wait, the sequel to one of the most
popular PlayStation games is getting ready
or release.
Re-Loaded is the sequel to Interplay's popular blast-fest, Loaded. Re-Loaded retains the action- 7 and violence) packed excitement of the original, SYSTEM RELEASE DATE as well as adding the elements of adventure and strategy. A new three-fourths perspective gives
players a better view of the action. 3 All the characters from the original return (except x or VoX), as well as some new characters. The strangest of the newbies is a cybernetic nun who makes a "habit" of causing pain.
Since his introduction to the video game scene, Mega Man has appeared on nearly every single platform out there. Now he's all set to make his debut on an U.S. 32-Bit system. In Mega Man 8, Dr. Wily is once again planning to take over the Earth with a new army of evil robots.
As in the earlier games, Mega Man's faithful robo-dog, Rush, is there to lend him a paw. Rush is now able to convert into a jet bike, form a protective shield around Mega Man and even recharge Mega Man's weapon and energy levels.
Thanks to the vast storage space of the CD, Mega Man 8 will feature a ton of frames for each character, delivering cartoon-quality animation. Mega Man fanatics can also look forward to fully animated anime sequences in the intro and throughout the game.
PLAYERS
REMEMBER US? We BROUGHT vou EARTHWORM Jim, RIGHT WOW WE ARE MAKING OUR FIRST GAME FOR 32-8IT SYSTEMS,
Weve PUT THE BEST GAME MAKERS FROM AROUND THE WORLD IM THE SAME ROOM, SOMETHING BIG 1S BEGINNING TO HAPPEN.
MORE LATER. THe SHINY Team
ac Eu ADS МЫ»
NOM Бы 957227
22 о
3 Po $ :
2 a -
RATING PENDING
http://www.shiny.com
NEXT WAVE
Г RELEASE DATE PLAYERS
For some reason, in the future, nor- mal sports fail to entertain the human | 5 race anymore. That's why future soci- | eties created sports like Necrodome. ' |n Necrodome (it's just a game, not an actual death-oriented sport from mankind's dark future), you race your heavily armed car through 15 different tracks, blasting other racers and trying to earn the right to race in the Necrodome. Unique to Necrodome is the ability for two players to play in a Cooperative Mode. One player controls the car, while the other player mans the gun turret.
PUBLISHER SYSTEM
: Mindscape Sports/Action | RELEASE DATE PLAYERS = % COMPLETE
October
PlayStation
Now this is a little strange. Square, the company behind the incredible Final Fantasy series, is making their first PlayStation game a 3-D fighter, not an RPG. >
In Tobal #1, you will be given complete freedom of movement to attack your oppon from all directions.
Perhaps the nicest aspect of the game is the character design. All the fighters were > designed by Akira Toriyama, the artistic geni behind the Dragonball series and the chara
SYSTEM
[| RELEASE DATE PLAYERS
pare yourself for what may be the final al Kombat game on 16-Bit systems. Ultimate Kombat 3 will soon be coming to both of tters. IK3 contains all of the characters from MK3, 150 adds a few new ones, such as Rain, the us new ninja. Look for the return of old s as well, like Scorpion and the elusive human | addition, UMK3 sports new backgrounds, kodes and new to discover. LLL
ters in the Super NES RPG hit, Chrono Trigger
SYSTEM
PlayStation
wo kinds of people . Those who wear pink.
he second category, you know other 7 racing games just aren't up to speed. So hit the Burning Road:
? kick ass vehicles scream -. Over three savage tracks. Wipe-out
weather conditions rock your world. Choice of automatic or manual transmission puts you in control-
while ample opportunities to slam or ў
slammed hurl you out of it. From
there on in, your performance is not а pretty picture. Especially when you consider all the visible damage left behind. Toss blazing arcade quality action and 4 distinct camera angles into the mix for the ultimate roadkilt - recipe. And unlike those other games where you may never know. what hit you, Burning Road's entire replay mode plays the whole race start to finish-not just lap highlights.
So trash the tutu and strap on а helmet. Because with Burning Road, you're an accident waiting to happen ‚би not for long. httpz//www.playrnatestoys.corn
» 1
J cune
КАЛА,
TS
PlayStation
Cipated by ТОКА. Copyngfit 2906 ТОКА. Playstation and the PlayStation login are Yraderoria of Sony Computor Gntertinment Ang: PIE e à ©1998 Funsoftolding.
NEXT WAVE
һейу, мон
One of the hottest racing games to hit the arcade will be making a welcome appearance on the N64 this fall. Racing enthusiasts who fell in love with the game's original feel need not worry about the port over to the new and yet untested system. The graphics, as you can see from the few preliminary shots we received, are extremely crisp—giving bright skylines and opposing racers crisp, sharp detail. The original cars also still hold a close resemblance to the fleet gamers have grown used to. The stages also appear to be close to original translation, bearing testimony to the N64's ability to handle high-quality arcade ports. The only question that remains for gamers is: How many hidden vehicles are there, and is the hilarious schoolbus still one of them? A great game that will work wonders for the N64's post-launch period.
SYSTEM RELEASE DATE äl October THEME Racing PUBLISHER SIZE
PLAYERS % DONE ү
lora
From the minds that brought players Dragon's Lair and Brain Dead 13 comes their latest point-and-click title, Shadoan. With a budget of more than $3 million, ReadySoft really pulled out all the stops to get this one on the shelves before Christmas. More than 300 animators worked furiously for nine months to get this one developed. About 70,000 hand-painted cells of animation later, the title proves the abili- ties of the workers. The graphics look extremely clean and, like most of ReadySoft's titles, appear to be something of a cartoon more than a video game. ReadySoft, in the past years, has created a niche for themselves that is only gaining momentum.
L| RELEASE DATE PLAYERS
DUKE MAY ROCK BUT RAMSES RULES.
co NA кер? fi LA { v % ГАФ f [^ 4 x 12 NN 2 bw. VEU ff 1 ХУУ; 2 N — 2 tes м decr maur e \ کے `` PUT E J
COMING IN NOVEMBER.
HTTP://WWW.PLAYMATESTOYS.COM
қ RATING PENDING cime y, E A {| SEGA SATUISN 2 «С =| PCCD-ROM | For Windows 31 or Windows 95. ENTERTAINMENT SOFWARE 16200 Trojan Way PlayStation RATING BOARD La Mirada, CA 90638 (714) 562-1743
POWERSLAVE is a trademark of Lobotomy Software. All rights reserved. Playmates Interactive Entertainment, Inc. Authorized User. Windows" 95 is a registered trademark of Microsoft Corporation. Sega, Genesis and Sega Saturn is a Trademark of Sega Enterprises Ltd. All Rights Reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. PIE is a trademark of Playmates Interactive Entertainment.
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The game with roots in the Nintendo classic F-Zero ER brings gamers the second version of its intense rg E Шы» _` futuristic race action. WipeOut XL for the PlayStation j с Е 2 seems to be a close re-creation of the original with new and updated tracks. The size and action in the stages seems, again, very close. Players can probably expect new and better weapons to use on the enemies as well as more intense challenges. No matter what is new, the thrill of playing WipeOut XL is in the tracks and the skill required to get through those hairpin turns with the confidence of a seasoned professional. Even if nothing has changed except the track challenge, there is still plenty of gameplay to absorb and the same number of play- ers as the original. Players need to wait patiently for its arrival late this fall. More info as it becomes
available closer to the release date. SYSTEM RELEASE ORTE |
October THEME PlayStation Racing ! PUBLISHER SIZE
g
PLAYERS % DONE
Я lor2 М/А
EGME*t1
SYSTEM „АЗЕ DATE
PlayStation PUBLISHER
This graphically impressive game has a clean look and bears testimony to the ability of the PlayStation. Even though this one still in the beginning of the development process, we did manage to get a few screens of the eye-catching title. j Gameplay seems similar to the Out Of This World-style of games with the player control- ling the character's action from that same vantage point. The story is based on a group of nine teenagers exploring and attempting to use their youth to take over the galaxy. The title’s story is tangled in surprises and twists of fate throughout the adventure.
NEXT WAVE
and adventure. There are three different mortal heroes to choose from, each with his/her own specialized weapons, strengths and powers. Either in One- or Two-player Split Screen, players control their hero and watch him/her grow as they guide him/her successfully through the levels. There are opportunities for your character to grow stronger and become faster and smarter. It's game obviously designed for the long term and not just a one-night stand.
PUBLISHER SYSTEM
| | RELEASE DATE PLAYERS - *; COMPLETE
PlayStation
ы сзсз 16200 Trojan Way La Mirada, CA 90638 e (714) 562-1743
PI
Billed as one of the most beautiful adventure games to ever grace a home system, Down in the Dumps really attempts to live up to a high standard. The title features a high concept and a wildly funny plot for players to enjoy as — they control the amazingly rendered characters. DitD attempts to b - жт Clone a rendered cartoon and incorporate player-controlled action into the plot. Depending on the difficulty level and the maturity of content, DitD may be the best possible title for younger players to try. With grossly proportioned characters and beautifully rendered backgrounds, this title, even in this early level of development, has . much of what is required to make it a hit.
S PLAYERS
“Some of Me hest graphic: for any-spofrts title... it 10666 like we may have anothey, Monster of the Gridiron!”
-VideoGames, June 1996 4 i “м : i
“
*
entertainment in
www.acclaimnation.co
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2 5 "in E p <p TIDE 5 Ул - 52 IOF се осе es 4 я 5 UNIFORM #S, HELMET LOGOS AND NAMEPLATES OVER 500 NEW PLAYS WEATHER AFFECTS GAMEPLAY
The NFL Quarterback Club is a a division and registered trad
trademark of the National Football L inment, In
All rights reserved. PlayStation and the " 4e" logo are trademarks of Sony Computer Entertainment, Inc. Sega and Sega Saturn are trademarks 996 Acclaim Entertainment, Inc. All rights reserved.
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BUILD YOUR OWN DREAM TEAM
#28 Faulk
ALL-NEW PLAYER ANIMATIONS f SEGA ENTERPRISES, LTD. All rights reserved. Officially Licensed Product of the National Football League Players. The PLAYERS INC logo is an official trademark of the National Football League Players. Acclaim is
NEXT WAVE
Normally, you wouldn't want any harm to come to your PlayStation or Saturn, but Capcom is getting ready to subject it to Major Damage. Don't worry, though, your warranty will still be valid. Major Damage is the name of Capcom's newest adventure/ shooter game.
You control Major Damage in this 16-level blast-a-thon which features six implements of destruction that can be fired in 16 directions. You will fend off enemies coming at you from either side as well as from the background. In such a case, you can turn and fire into the screen, taking out the enemies plus anything else that happens to be there. To aid him in his battles, Major Damage can also hop into the Damagemobile or the Carnage Cruiser to experience some high-speed destruction.
All the game's characters were created with Silicon Graphics workstations, and each one features Digital Image Designs' new Monkey technology that allows his/her 3-D animations to look even more realistic.
SYSTEM RELEASE DATE
PUBLISHER
Capcom PLAYERS
RELEASE DATE PLAYERS
It seems that with every new system nowadays, there comes a slew of racing titles. The Nintendo 64 is no exception. First there was Cruis'n USA, and now we have Rev Limit.
Rev Limit looks like a major jump over Cruis'n. As you can see, the graphics are a sight to behold. They look incredibly smooth and startlingly real.
It is set up like most racing games, with a map of the track on the screen and all the gauges visible. Like many other rac- ers, you need to reach checkpoints in a certain amount of time to continue racing.
While it may not be the most original racing game out there, Rev Limit seems like it will be more than qualified to be the number-one racing game for the Nintendo 64.
SUDDENLY, THINCS SONAL.
%
- < к
= it's your reputation on the line;
And time to leave your mark in this
24% ud
perfect translation of the #1 arcade
phenomenon. On your site is the
innovative custom combo system, E 4 now allowing you to link together your series of brutal аск. Youll neen every to take ona
Ж most ever in Street Fighter legend.
1ê advantage
1 18 fighters, the
_ Remember, hesitation is deadly. Because in the end, it’s all about
Who's the last one left standing.
M U S.A, INC. 1996 AU RIGHTS RESERVED. ork of CAPC
n ore traden
EET FIGHTER ALPHA 2 is a
THEY'RE NOT LIKE EVERYONE ELSE. THEY CAN DO THINGS MOST PLAYERS CAN'T. AND THEY'RE EVERY RED-SHIRT, WALK-ON FRESHMAN'S WORST NIGHTMARE. YOUR ASSIGNMENT IS SIMPLE. STOP THEM. <> WELCOME TO NCAA’ GAMEBREAKER; RUDY. WITH REAL BOWL GAMES, REAL STADIUMS, REAL TEAMS, EVEN REAL FIGHT SONGS. YOU CAN PLAY ALL 111 DIVISION I-A TEAMS, THE TOP I-AA TEAMS AND SOME OF THE GREAT TEAMS OF THE PAST. YOU CAN CALL REAL COLLEGE FORMATIONS LIKE THE FAMED WISHBONE AND RUN THE OPTION AS IT WAS MEANT TO BE RUN, PITCHING THE BALL RIGHT UP TO THE NANOSECOND BEFORE YOU GET CLOCKED. THERE'S ALSO STAT TRACKING FOR THE ENTIRE SEASON AND A HEISMAN TROPHY RACE. © THERE'S AN NCAA’ GAMEBREAKER NATIONAL CHAMPIONSHIP TOURNAMENT WHICH UNQUESTIONABLY DETERMINES THE NATIONAL CHAMPION. PLUS UNLIMITED CAMERA ANGLES SO YOU CAN GET THE ABSOLUTE BEST VIEW OF YOUR OPPONENT RUNNING BACK ONE OF YOUR KICKOFFS. CLASSES BEGIN SOON. BE PREPARED FOR YOUR FIRST LESSON.
KE For game hints call 1-900-933-SONY(7669). The charge is $0.95 per minute. Callers under the age of 18 must get parental permission to call. Touch-tone phone is required. Available 24 hours a day/7 days a week. вез U.S. only. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. UR NOT E and Football GameBreaker are trademarks of Sony Interactive Entertainment Inc. All team icons, logos
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PlayStati
ECAH
and insignias that appear in this product are trademarks of the NCAA and/or its member institutions, are used under license, and are protected under the trademark and copyright laws of the United States of America. The Ohio State University uniform is a trade dress property of The Ohio State University and used with permission.Developed by Sony Interactive Studios America. © 1996 Sony Interactive Entertainment Inc.
«Y Ou J C | T "
—
- Com original chara o rumble across УО ired.. Blazing,
in hi i ith no accelerat in hi-res, real ti EM cl phics give you complete
of over 700 moves an' skills to the supreme arts tournament. W's Virt
3D arcade fighting game, now enhanced for your PC. on Windows? 95 and it's only from
fast switch mastery
d combinations. Put your
test in the ultimate martial
ua Fighter, the number one
It’s available Sega Entertainment.
(888) SEGa-SaLEs
http:// www.sega.com/ segapc/
Sega is registered in th рода oo demere of SEGAL Mickael aud Whine Fighter are trademarks o! SEGA. Mieres and ark Office, Sega Entertainment and УШШ Box 8097, Redwood City, CA 94063. All oca bu. EE
served. |= ==;
ires 10/31/96. DE Expires Y Mise plege
A
NEXT WAVE
W 1L 0Choppers
As one of the first military action titles for the Nintendo 64, Wild Choppers looks like it will be able to compete with (and possibly surpass) the king of the flying shooters, WarHawk for the PlayStation.
In Wild Choppers, you control a helicopter flying through many different 3-D polygon worlds, laying waste to enemy troops and vehicles. You have a variety of weapons to choose from to use as your instruments of terror.
With the N64 being so new, this is one of the first types of this game for the System. It certainly looks like it will be worth the wait.
ИШИН
PUBLISHER SYSTEM
64 М : Seta NINTENDO Simulation
RELEASE DATE PLAYERS SIZE % COMPLETE
Ist Qtr.'97| N/A 64-Meg N/A
TIGER SHARK
Tiger Shark for the PlayStation is an action-packed underwater shooter where you pilot a fast-moving sub armed to the gills with weaponry. One of the original features of Tiger Shark is the fact that in addition to fighting underwater, you can surface and take on enemies that float on the surface.
Think of it as a cross between Aquanaut's Holiday and WarHawk. You will be underwater, just swimming around searching for the enemy subs, when you'll spy the underside of a ship floating up above you. You can either attack from below, firing missiles upward at it, or go above water and attack from head-on.
It's a very cool concept that has great graphics to back up the furious action. Maybe this will lead to an /ncredible Mr. Limpet game.
| | RELEASE DATE PLAYERS
NEXT WAVE
TEX 5052556
While we all anxiously await the Star Wars Trilogy Special Edition and the j new trilogy, we will be able to tide ourselves over | November 4 with Rebel Assault 2 for the PlayStation.
RAII features the first original Star Wars footage filmed since Return of the Jedi, which makes it seem like you are actually in a Star Wars movie. |
You'll be able to pilot X-Wings, Y-Wings, B- Wings, speeder bikes and even a Millennium Falcon class transport, as you take on the Empire, which has created another major threat to the Rebel Alliance.
SYSTEM RELEASE DATE
H Simulation] PUBLISHER
PLAYERS
Konami is going to be giving us their take on the first-person shooter genre soon. Broken Helix is a futuristic action game where the player runs through a futuristic world collecting weapons and trying to survive. Maybe not all too original, but Konami can make it happen.
PUBLISHER
S| RELEASE DATE PLAYERS
4 December PlayStation
Ball Blazer is LucasArt's latest arena combat title based on the1985 original title that appeared on the C64 and the Atari. It incorpo- rates some seriously fast action improved on over the original by leaps and bounds.
It supports multiple players in a realtime
3-D environment. The goals of this RY st updated version are the same as before |» яж»%! Pu forcing the player to give everything they AS have trying to place the fiery orb in the opponent's goal.
[| RELEASE DATE PLAYERS
Racing with a joystick...is like trying to win a Formula 1 race with a flat tire!...Grab hold of the most professional and affordably priced racing wheel іп the world. Let the Per4mer™ Turbo Wheel take you to the finish line of Grand Prix, NASCAR and the Indy 500. Experience the racing sensation of real race car drivi y accelerating and braking with the accuracy of Platinum Sound™ foot pedals. This will give you the ultimate
driving experience... Virtual racing from the #1 Per4mer™ in the industry.
The Per4mer™ is compatible with all racing software and is available for every gaming platform: Sega, IBM PC, Nintendo SNES, Nintendo 64 and the Sony PlayStation.
AVAILABLE AT: BEST BUY, COMP USA, SOFTWARE ETC, BABBAGES, EGGHEAD SOFTWARE, SUN TV & APPLIANCES, ELECTRONIC BOUTIQUE, KAY BEE TOYS AND OTHER LEADING RETAILERS.
For more information call 1-800-408-4084
4%. È (rm
pP 9 ET. N The granddaddy of all first-person т- м
shooters is winding down. Williams will soon be releasing the last installment of the Doom saga on ge ce the PlayStation. я Final Doom is the closing chapter of the Doom trilogy. The original Doom for the PlayStation actually contained the first two games.
This time around, there are no new weapons or enemies, just another series of masterfully designed maps filled with countless traps and 1 4 even more secrets for the aspiring Doom
4 addict to find.
Those of you who enjoyed the original will love Final Doom. Like the original, it is especially fun playing Deathmatch with two linked PlayStations against a human opponent.
SYSTEM
First-Person Shooter $
|| RELEASE DATE PLAYERS
PlayStation
Ped We y 3
С” arhammer: Shadow of the Horned Rat is one of Г
м; 7 the most intriguing games to be seen in a long time. The action is played in a realistic 3-D environment filled with hills, houses and other old-time buildings he goal is to command your brigades of fighters rom a god view and direct their actions against the Yoards of invading marauders. Warhammer boasts thousands of rendered sprites which are viewable from eight different directions. Your quest is to fight against overwhelming fo in an attempt to declare your dominance over the land. Only players with bold leadership abilities, and those capable of mastering intense strategic Xacement of troops, should attempt this game. One important element Warhammer: SOTHR is not missing is М challenge. But аге you up to it? SYSTEM RELEASE DATE
November }
L| RELEASE DATE PLAYERS
Capcom's latest production enters the market with à thirst for flesh. Werewolf features three-fourths perspective action where you control à metamorphed human in а variety of settings that incorporate city streets, civilians and other disformed creatures. There are a variety of characters to choose from as well as à broad inventory of weapons and items.
The fist sign of a golf game for the N64, Seta Open Golf looks really sharp. Not much is known about the title at this time, 50 golf enthusiasts will have to wait to see if it will put the power of the N64 to
the test.
RELEASE DATE PLAYERS
NICE PUNCH.
Unfortunately, he has an iron jaw (and a rocket launcher).
Welcorne to
Hold on to your hats kids, there is first-person perspective shooter comin the PlayStation. While that's nothing this one is by Psygnosis, so you know bound to be good.
You play Tenka, who is out to stop corporation from producing an army o bionoids. Your only weapons are a proi warfare package named ZENITH anc "self-generating polymorphic gun” S sounds funny, but it's quite powerful. Instead of having multiple weapons, now have one gun that can be upgra into nine different forms.
Tenka features 21 different environm with motion-capt polygon enemies ги at 30 FPS.
This should be of the better first: games available. |
! d your own custom robots MER езу |" 7} Hundreds of deadly weapon combinations!
Over 100 robotic killers to challenge you!
E — - ^ Б "Y Intense split-screen mode for ne inni шы 2-Player head-to-head battle!
RELEASE DATE PLAYERS
PlayStation — Visit your local retailer or call:
FOR ORDERS ONLY
For game tips on our products, call $.85/min. loutometed! SB ine Bonon PST Must be 18 years of age or have parental permission. Touch-tone phone required.
PlayStation and PlayStation logos are trademarks of Sony Computer Entertainment Inc. Sega and Sega Saturn are trademarks of Sega Enterprises, Ltd. © 1995-1996 Altron Corporation. All rights reserved. KOKOPELI digital studios is a trademark of T#HQ, Inc.
Steer an Indy car to the blistering edge of the sound barrier. Or visit white-knuckle-land in a blazing stock car.
EA SPORTS and the EA SPORTS logo are trademarks of and "f it's in the game, its in the game " is a registered trademark of Electronic Arts. Ай nghts reserved. All trademarks are the property of their respective.
At 248 miles per hour, not even fear can catch you.
www.easports.com
owners. PlayStation and the PlayStation logos ere trademarks of Sony Computer Entertainment Inc. Sega Saturn is a trademark of Sega Enterprises, Ltd. Feature sets vary among platforms, Blow doors.
THE RATING SCALE:
10-Perfection 5-Average
9-Virtually flawless 4-Rent first 8-Splendid 3-Time-waster Ж 7-Worthy 2-Don't even rent
6-Good, not great 1-Flush it
SHAWN
be] Shawn's been watching the guys play Tetris
Ml Attack 24 hours a day. Because of this, his head has gotten a bit large—kind of gross really. He's been playing more Blast Chamber instead.
Hsu's been sent to an asylum. It seems he's been seeing Tetris Attack and Tetris Plus pieces every-
where he goes: tile floors, brick walls, etc. When y he gets out, he should be okay to work again.
» CRISPIN
Cris has started counting the days—or, rather, months—until ҒҒ? hits the States. He thinks it's a bit unfair for Square to tease us with screenshots when we have to wait a year to play the game.
Sushi has been sneaking around the office in his LESSE ninja outfit, bothering the people who are really
working. He has also been showing off his
Tekken 2 and Street Fighter Alpha 2 prowess.
160 [= -4 11
CATEGORY: ACTION BACK-UP: PASSWORD/MEM. CARD BEST FEATURE: GRAPHICS
WORST FEATURE: NARROW PATHS
ALSO TRY: RAYMAN
His jump: 3 yourself missing a narrow platform once in a while.
M Of all the PlayStation games released so far, Crash
| felt Crash was the highlight of the many titles at Е.
ШЕТІ REPLAY VALUE
io ША
обе CATEGORY: FIGHTING
BACK-UP: SYSTEM/CARTRIDGE
BEST FEATURE: WEAPON CHOICE
ч
WORST FEATURE: SMALL ARENAS
ALSO TRY: VF KIDS
M their liking are what make this title worth playing.
VISUALS Шы 1мсемитү REPLAY VALUE |
”
ДЫ
E gc КИ "аник: js 22 Бан 133 CATEGORY: ACTION | CATEGORY: PUZZLE CATEGORY: ACTION а BACK-UP: SYSTEM/PASSWORD Р BACK-UP: SYSTEM k BACK-UP: SYSTEM MEMORY
BEST FEATURE: 2-PLAYER MODE 4 BEST FEATURE: 2-PLAYER MODE BEST FEATURE: ENEMIES
WORST FEATURE: CONFUSING WORST FEATURE: OLD FORMULA t WORST FEATURE: COLOR PALETTE
E ALSO TRY: REAL LIFE TAG ALSO TRY: BAKU BAKU ALSO TRY: GUARDIAN HEROES any puz- ause it
yer game, it's g 4 le jagged at times but tl of like they have 3 efully, уі Че!
|, the game is a lot of fun with decent graphics and some cool modes of play.
‘ Original and fun? Quite a feat for game companies ШЕ Like Michael Jackson, Tetris knows how to make a ЕЙ Three Dirty Dwarves is an excellent side-scrolling Final today. But Virgin has managed that with their.Grid СЕЙ comeback, bi ot of us are tired of i ‘is |Е Fight with a dose.of humor. The cartoon cinema
piayt igi INI it's a good package for even a part-time Tetris fan.
Who'd have thought a video-game version of tag could be so m ? From the second you fire
block game of those tit
А ЖЕҢ TDD tries to be. , "^ қ + VISUALS SOUND імсемиту REPLAY VALUE VISUALS ГЕЛ 1мсемиту REPLAY VALUE [B VISUALS SOUND 1мсемиту REPLAY VALUE
см
CATEGORY: RPG
BACK-UP: MEMORY CARD
BEST FEATURE: FINALLY, A REAL RPG
WORST FEATURE: LONG CUT SCENES
ALSO TRY: KING'S FIELD
Being the first true RPG on the PlayStation, | was ith.Beyond the Beyond. The i
Besides this, the musi ded great. Омега Beyond is a safe purchase for any RPG fan.
1 wonder why 99 percent of RPGs must
same? You know what I'm talking abt
order to play the games they enjoy. VISUALS
SOUND 1мсЕМОПҮ REPLAY VALUE қ
| 62 |=]
BACK-UP: MEMORY CARD BEST FEATURE: REALISTIC GORE
WORST FEATURE: CONTROL
ALSO TRY: STEEL HARBINGER
1 don't know what it says about our society when games like Project Overkill have a market
5
| sme e Off the screen or behind w
s are large al . The offers plenty of levels and buckets of blood and guts.
Rambo-style title that allows hance at breaki
SOUND INGENUITY REPLAY VALUE
РЕТТІ 3
с 2 CATEGORY: ACTION
BACK-UP: PASSWORD
М. C1 ЧЫ
ВЕ$Т РЕАТИВЕ: СЇМЕМА$ |
WORST FEATURE: CONTROL j
ALSO TRY: CASPER
Let's just start by saying that Spot is a pretty cool little charad Ш juch—at least in
ces со
ing. Spo!
j handle. Not a bad game; just not perfect.
Spot has found a new home on the PlayStation. His latest port gives players all the fun and imaginati
VISUALS SOUND INGENUITY
8 8 5
/ DS rthat other 2 iii he
и head
fi
adidas Е T.
THE LAST WORD IN FAST, FURIOUS FUN FROM THE FIRST NAME IN ove
| mE
7" | | ч | 409 = | 1% S } Po i -am < | | ] Fast and Furious Arcade Mode Tons of Special Moves Motion-Captured 3D Graphics e i> А PlayStation d а PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. d " wwwpsygesseos AAIAAS
Power Soccer is а trademark of Psygnosis. Made under license from adidas AMERICA, Inc. © 1996 Psygnosis Ltd.
| trazan
Race with 35 of the fastest, most maniacally-aggressive drivers on the paved plai
(The only thing you'll lack is a fireproof body suit.)
Guitar gurus Steve Vai and Joe Satriani provide the high-octane road tunes. in mono, stereo, Dolby Surround or Q-Sound.)
[1] эю 131000
Trees, buildings, grandstands and surrounding scenery added from over 100 hours of video footage. (Sorry, winner's circle bimbos not included.)
SEE MONTE CARLO. AT A LEISURELY 200 MPH.
26 cars perfectly mirror their real-world counterparts. If you plow into a sidewall, you better count on a pit stop and collision repair.
Legal stuff: PlayStation and the PlayStation logo 'ademarks of Sony Computer Entertainment Inc. Licensed by FOCA to Fuji Television. ©1996 Psygnosis, Ltd. The Legal gnosis in no way support reckless driving, excessive speeding or smoking of tires in public places. Also, to help cover their hinies, they would very much like to go on record with the following advisory: please do not attempt reading mouse type (such KIDS TO ADULTS аз this) at veloci-
<p
Playstation
hour. Hoot, hoot. AGES 6+
к <5” ? 2 €
Choose your race style: Arcade mode, two player mode (for you competitive types) or Grand Prix sim mode for hard-core purists.
Hit 17 of the world's most famous race tracks — each recreated from official FIA surveyor's maps, each
replicating actual specs.
з
Hyper realism to the extreme: 256 colors, 150,000 polygons at 30 fps. Ambient in-car sounds taken from
actual F1 cockpits.
[3 125
onii
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piaystati
PSYGNOSIŠ
www.psygnosis.com
I" X START YOUR PLAYSTATION.
4. „з-с ES - FORMULA I, THE GAME.
В 1143884 ri | [Т
7* MS, PAC-MAN X-MEN 3 |
— о =:
| S:
wos TO ADULTS
Ld AGES 6+
CATEGORY: ARCADE CLASSIC CATEGORY: SIDE-SCROLLER ВАСК- МОМЕ ВАСК-УР: МОМЕ »
CATEGORY: ARCADE CLASSIC
BACK-UP: PASSWORD
р BEST FEATURE: 2-PLAYER COOP MODE BEST FEATURE: SUPER BREAKOUT BEST FEATURE: LOTS OF X-MEN | E WORST FEATURE: OLD GRAPHICS WORST FEATURE: BATTLEZONE WORST FEATURE: EVERYTHING ELSE M =: ALSO TRY: ANY PAC-MAN GAME ALSO TRY: KIRBY'S BLOCKBALL ALSO TRY: IRON МАМ/Х-0
What is there to really say about Ms. Pac-Man? The
What a pleasant surprise. Not so much for Super The hardest part of being a reviewer in a land full of е lot of fun. Sure T 2
Breakout ne. | didn't г 32-Bit (and now
É i you can
d type. Th ii too. little surpris: see slowdow when the board scrolled up or down.
It's too bad | have to write а paragraph's worth of um up this review in one E
an д Should get A even better, Kirby's BlockBall instead.
Don't bother buying this game to play Battlezone. The tank game may en a blast to i
ort ІЧ lough irby’s
Battlezone/Super Breakout for the Game Boy is a decent ti ighlights of the original acti
j om : fers horribly in the '905 w T stant enemies and the MEM enough orth the who refuse to
ence who grew up on Street Fighter and Mega Man. j small ball are consumed by the background. ИЙ let the Game Gear die. INGENUITY
VISUALS LALLA REPLAY VALUE VISUALS SOUND ИМСЕМИТУ REPLAY VALUE VISUALS 7] " > Ж Аы ч E
СЧЕСМ a? А
РЯ
Ме the
Behind The Screams...
first King’s Field was a phenomenal
Advertisement
success, ASCII wasn't satisfied with just putting out a sequel
mind at ease, ASCII did leave in some of the already refined ele- ments that made the first King’ Field a roaring success. The intu- tive control and pop-up menus remain unchanged ‘for the most part, ASCII did, however, add a feature to the “System” menu which allows you to change the default button. configuration to anything you want.» This feature "gives you just that much more control over how your game acts and reaets.
"This. much anticipated sequel to King's Field would have done incredibly. well even without the
„ with the same great features that made KF La hit. So they pu their best American team on the project working directly with From Software, Inc. of Japan to make King's Field I1 the biggest, best, blow out game of the year!
vast improvements. Just on the promise of the same quality in the beautiful 3D polygon. graphics and intensity of gameplay, King's Field H would have been a sell out game! But with improved sound, graphies, and storyline; along with a humongous world to explore, King's Field И is des- tined to be one of е top sellers this holiday season and well into next year!
I would wish good luck to you, Prince Austin Lyle Forester...but you're gonna’ need a lot more than luck to make it through, this one!
: - Inside Edge
King’s Field Iis immense, Your only hope of exploring the whole thing is to. acquire the Pity Map early on іп your quest (Us an ашотар Which n everywh you go in the game.)
has is own map; so-Figuring. out where you've been is as easy as pulling up your items menu!
‘To find the Pity Map, you must make your way through Varde's Forest (a maze just p eyond the castle in the ve made it through the ma: e this map along with another important item, ethe Pity Мар, you will have le, the character that holds it.
is important хо sp character you come а е see them. Chai Sue № Mt they say after vou've ted other villages and ‚ $o talk to them often! Гог reference, your character К a log ot all conversations automatically.
astle, dungeon, and underground. 5.
Behind The
SCREAMS
At all started with a wish list. Design and Layout coordinator
David “Commander” Silviera
гапа Production overseer, Mark
“The Monk” Johnson (doubling as ASCIIs Video. game consultants and game masters) were given the opportunity to make a wish list for everything they wished had been іп KE T and everything that could have
“been better that was already іп Ше game. Combining feedback „information from the consumers. “via the On-line News Groups, “registration card. information,
and. their own ideas, they, put
‘together a list of upgrades that would make the ultimate game. After presenting the list to From
Software, Inc. of Japan, ASCH also added Austin (аз іп "Prince") Leininger to the ranks
of the KF Il team to help implement the upgrades and emake КЕП a smashing success.
“Rewriting the Japanese seript
>was а blast," quoth Austin; "lt =- Was the opportunity to actually create an entire script for a video | .gume only limited by the -original story line from Japan.”
_ ‘The improvements over King’s Field T include...
е Larger world to explore.
+ Outside areas of exploration. “© CD Quality music and sounds. e Improved character definition
and dialog.
+ Enhanced storyline and plot. + More fearsome enemies. + Enhanced weapons and
^ magics:
“And Much, Much MORE! -
©1996 ASCII Entertainment Software, Inc. The King's Field II logo is a registered trademark of ASCII Entertainment Software, Inc. All rights reserved. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment, Inc. Visit our web site at WWW.ASCIIENT.COM. Game hints available at 1-900-288-ASCII. 18+ and older only, without parental supervision. 956 / min.
The King Is Back, But His Field Has Changed!
No more Мг. Nice King! He's working for the dark side now! King Alfred, the Holy King of Verdite has fallen victim to the minions of evil as ASCII Entertainment brings in another installment of last winter's hit PlayStation title King's Field!
In King's Field П, you will find the same gripping elements you found in the first King's Field, only with even MORE of the fan- tastic elements that addicted you to the original:
An awesome! new world lies before you as you embark on your: new quest. ASCII obviously put in an incredible amount of work to make this new quest in the king- dom of Verdite as Tavish and realistic as pos- sible. This realism stems from the same tech- nology that was used in King's Field I, but this time, vou have the entirety of the kingdom to explore!
[^
Peu п
. ture-mapped, 360° world of
QN
}
Outdoors. inside castles. village
underground passages and dun- |
geons — all combine to make an immense World that will have you immersed within moments. Make no mistake, this is no ordi- nary sequel. Numerous upgrades and captivating elements, mix with the most addictive points of the original top-selling > adventure to bring you || the hottest new title to hit the PlayStation this year. < As you may recall from the King's Field. a 3D tex-
| larger-than-life enemies lay before you on the monster “infested island Dy Melanat. Shipwrecked on this island, you were to battle your way through levels upon levels of dungeons and monsters in search of the Moonlight Sword which was stolen from the King’s Throne in Verdite (the kingdom on the mainland). Your character, Alexander, learned magic spells, grew more skilled with his sword, and was able to pick up and equip any weapons,
of
_ Advertisement
TEM
‘armor, or items found on the island. All of the elements of a winning RPG were packed into a first-person, Action/Adventure outer shell — bringing a very unique game to the genre which
* held the attention of most every-
one. With vast improvements
; over the first, King's Field H 45 » bound to share the same success story!
One of the most riveting elements of the new quest is that the storys, line has been greatly improved ^ upon! 1 know that a lot of us thought that the first King's Field was plenty deep. but ASCII has gone above and beyond to make this sequel an experience that will draw you deep into the involved plot — disabling you from putting down vour controller until every last Red Eye. DragoNewt, and# Stool are driven from the king- dom!
You start out the game with ап introduction which allows you the chance to find out what has been happening since — Alexander brought -back the Moonlight Sword to the kingdom of Verdite five years ago. A cool intro
sequence complete with voice over and. full-motion cinematics bring you into the world as the King's son, Prince Austin Lyle Forester, a title that should. have everyone in the kingdom bowing to Kiss your feet. Unfortunately. your father — King: John Alfred Forester I — has fallen to the will of the evil forces which are attack- ing vour kingdom.
CD-ROM
(р. | 1 с Advertisement
р As you progress through the ne to go out and save the world, you . will have to talk to all walks of Ше in the Kingdom. - Eccentric rate mothers, indifferent even ап occasional onster will have a few. u. Your challenge, of course, is ) win the favor of the people so that will give you the help you need as jou try to`
50 addicti "ll have to cut hi power tomy hous 10 get me to
— Gans Tester
him, will bring sparks of humor that you'll enjoy throughout the
e! Even a bit of romance ..
quest as the scant clad elf merchant, Lyn — who has held.a flame-for the prince Since childhood — drops hints about her feelings that even a Golem could comprehend. Not to forget about the CD quality "sound, of course! King's Field IT У has a wide selection of accompa- ut forth a nying. music to entreat- your ears gm effort о come up with .as- you ptegress along your jour- humor us and timulating dialog ney. io bring your quest ‚ enough to an sound repefítive.
‚ Such haracters. as ack, а. > yet are not So intruding as t а act from the ambiance which they ‘so artfully: bring | to the game. Other ound effects include terri-
Don’t get me wrong, this is no
“rocking at home with your-cro-'*
' chet needles” game we're talking about! You'll come up against “оте of the most frightening and power enemies since. Clash of
Remember me? Shore ya do...it's ЕЗ Shore. Come visit my house whenever you need a friend or a guide.
Original scores are long, . ү
“enemy;
Swordplay..
The fighting technique in King’s
Field II is slightly different from the Original: The enemies. have been enhanced to recognize your pattern of attack so that they can turn. block, even parry and thrust to put ф you quickly into the realm of the } dead! What you will have to learn | ) f ( is to circle and then double back "while-the/enemy.is distracted. Іп | $5! this way. you will reduce your hits | "9 т) B and live longer. As in the first | { i quest, you can-always go in for a | t f quick hit, but in King's Field И, you \ will be less likely to-achieve зис- |Б cess — the Skeletons, for example f now have the ability to block with a shield, duck under a slash, and stab you while you try to retreat! 2 addition, use your magic as a distraction } | while you go ) in for.a hit. Once,» you learn. some spells, stun the enemy first, “then "go іп for the КИЙ Enemies can use the same tactics though, so be careful.. They also attack in groups. so make sure that you don't get surrounded! Good luck!
around the next bend!
With all of the improvements over the original King's Field, you may be worried that ASCII made changes in the intuitive control & easy-to-use pop-up menus. Well, fying wails. screams, and roars from. the afflicted and from the thunderous explo- sions, the glorious sound of
steel on steel during sword fights; and, of course, the exceptional Stereo f effects that were such a |”. notable achievement in the first King's Field! |^ You can actually tell | how close you are to a V monster by how loud the eerie screeches and roars are — with some practice, you can even distinguish what you're going to come up against
let me put
WE
— =
<>
PlayStation
ANd on chac day, chac which was promised will recarn. Por cwencg ANd six shall gacher,
ON twenty амо Nine levels of misery, pain. a Nó suffering. ANC
TRICKMAN TERRY WANTS NEW TRICKS TO GIVE READERS A TREAT!
This month has been relatively uneventful for the Trickman. Since the loss of "the boat," there has been no car repairs to undergo. However, the new car payment is an unwanted addition to Terry's arge pile of bills. But, before Terry worries about going broke or getting the new issue done, e's going on vacation. After his break, he will be ready to take on the killer codes you send his way. Halloween is also coming up, but instead of treats, Terry likes to give tricks or the hottest games! You can elp to contribute (as the rickmeister needs all the help e can get) with your incredible tricks, codes, cheats and FAQs, and more! Send them to:
Tricks of the Trade 1920 Highland Avenue, #222 Lombard, IL 60148
or send e-mail to: egmtriksGQmcs.com
Your new tricks will be the best treat that Terry could ever receive! Be sure to send in your newest, most incredible tricks! If your trick is chosen, you'll get your name printed in a future issue of this awesome maga-
TRICK ОЕ "
HE MONTE
SYSTEM: PlayStation PUBLISHER:
Once you receive your mission orders, begin your game.
Get your mission orders and begin the game. At the Loading Screen (where you see the graphic of the helicopter), take the first controller and press and hold the L1, L2, R1 and R2 buttons simultaneously for the entire time that the Screen is up. As soon as the Mission Screen appears, you will see in the upper left-hand corner, the word, "Cheat" This is how you will know that the trick worked. Now you can fly through the
Microprose
Atthe Loading Screen, hold the. After the mission starts, you L1, L2, Ri and R2 buttons. will see "Cheat" in the corner!
CHEAT SHEET:
INVUINERABILITY
Atthe Loading Screen, take pad 1 and hold the top L1, L2, R1 and R2 buttons at the same time until the game is finished load- ing. When you get to your mission, you'll see "Cheat" in the comer.
No matter how many times you get hit, you won't take damage. level without worry of being shot down. Be careful of the mountains, though. Charles Lacy Belleville, IL
SCORE BIG WITH A CONTROLLER FROM INTERACT ACCESSORIES AND ЕСМ!
zine and we'll also send you a FREE game for the system* of your choice! Gaze at the tiny text below for details on the free stuff. It will be worth it! Make sure if you send e-mail that you include your real name, address, city, state and zip code.
Everyone who sends in tricks to the Trickman has a chance to win the Interact accessory of his/her choice for one of the following systems: PlayStation, Saturn, 3DO, Super NES, Genesis, Game Boy or Game Gear! If you send in a great trick, you'll be eligible to win our TRICK OF THE MONTH sweepstakes! If you win, you'll score your name in print,
the Interact Accessories controller and a free game for the (allowable) system of your choice! Contests like this are only found in the Biggest and Best Video Game Mag,
Electronic Gaming Monthly:
t Warlords forgotten l'O ture je to Shape Order Front Cratos
CONTENT RATED BY ESRB
This official seal is your тм
assurance that this product A меке ^w b» | | meets ће, highest quality | EN | JN standards of SEGA." Buy Л )7— “ы
games ай, accessories with this seal to 68 sure that they E are compatible with the | 71777. SEGA Salurn?' Systems 2 2 2%/%
DES =.
SEGA AND SEGA SATURN ARE TRADEMARKS ОЕ SEGA ENTERPRISES, LTD. ALL RIGHTS RESERVED. Dragon Force is a trademark of SEGA Enterprises, LTD. Original Game © SEGA Enterprises, LTD. 1996. English Translation © Working Designs 1996. Schwing! Fafa @ве!ег near you, call (916) 243-3417. Call 1-800-771-3772 for Information on Game Ratings.
Q. 2. SUPER MARIO 64
PUBLISHE
CHEAT SHEET:
HIP Go to any Bowser and keep running around him and collecting coins he drops. Once 1,000
MARIO 64 coins are hit, from
—by Nintendo now on, you will
for Nintendo 64 gain a life every time you die.
when you fall
Here's an incredibly useful trick for those who can't stand constantly losing lives. First, enter any Bowser level (the first being the easiest). Get to Bowser, instead of killing him, just keep dodg- ing his flame attacks. Every time he breathes fire, he will drop coins. Keep collecting coins и you reach 1,000. After this point, an ^M" will appear by your number of lives. Now, exit the level, and let the fun begin. Every time that you die—no matter what horrible fate you put Mario through—you will gain a life instead of losing one. However, if you gain any 1-Up, you will lose one life. So be wary of instinctive greed for 1-Up collecting. Also, be wary that once you achieve 1,000 coins, you cannot save the game with this trick. So if you restart, you need to repeat the trick.
SUPER MARIO 64 |
Pow
ER [4 ссү- Ever encounter one of ТАЁ CHERY SHEET: those fun slides that you
can't get back up? Well, just — jump up in the air when slid- А Ш ing, and kick in the air. While
| a slope, jump ир, kicking, pull back. This will kick in the air and bring you back up the slide. | pull back while Keep repeating this simple
ех procedure and you could get Б kicking. Repeat to right back up to the top in
2 go up a slope. no time!
Ул} | Лан VY
DETAILS PACKAGE à;
T < Жез E Deiadar ill, ary Vill )
IT'S KILL OR 418 MEDIEVAL MANIACS BE GRILLED! IN AUTHENTIC ARMOR!
SUMMON THE FIERY POWER OF DRACO!
‘SEGA SATURN” WINDOWS’ 95 A Klai m
ICA/Universal Merchandisir ae E Baton and the * 4" | are RUM AU E E J| rights reserved: Windows evtectarnment пе
Non. Acclaim i а dion and registered S T Screen shots shown are о аата о Ает of the videogame, WWW.acclaimnation.com
Wc UI б regis ol arraina the. @ & ©1996 Acclaim
aad ed inment, Inc. All rights
—by Nintendo for Nintendo 64
The turtle shell is a nice way to get around. However, there are many facts about the shell that not too many know about. While in the Lava Stage, you can get several 1-Ups by traveling on the lava. Remember, though, it is only obtainable on stars 1-5. It can travel on the quicksand on the Desert Stage, or water surfaces.
By rapidly jumping on steep surfaces, any surface can be climbed using the turtle shell, making it totally possible to go anywhere on any stage.
—by Nintendo for Nintendo 64
Another trick to climbing steep surfaces is an odd but effective way. Just have Mario's bum get burned, then he will run up anything!
CHEAT SHEET:
FIND ЮИ.
Once you have obtained 120 stars, you will be able
to use a cannon outside to shoot yourself onto the castle roof, where Yoshi waits to give you a big gift.
Get all stars and head for the Fire yourself onto the roof of cannon outside the castle. the castle.
The final event you can get in Mario is obtaining Yoshi. The first requirement you have to achieve is to collect all 120 stars in the game. Once this has been achieved, proceed to the outside of the castle. The grate near the pond will now be open and a cannon will be in there. Fire yourself onto the roof of the castle and there, wandering aimlessly, will be Yoshi. Talk to him to receive 100 lives and a new Triple Jump.
In the back will be Yoshi. Talk to him to receive 100 lives and anew Triple Jump. After this, Yoshi will hop away.
TEM: Nintendo 64 PUBLISHER: Nintendo CHEAT SHEET:
WATER TRICK
Any time you are really damaged, jump into the water to refill your life meter.
In Mario, there are plenty of areas where you could easily get wiped out. Fortunately, if your stage should happen to contain any part with water, getting life energy back is simpl Any time you have taken amount of damage, go to any source of water. There, simply jump into the deep end and float | on the surface. Your life [ will then completely recharge.
For reference, there’s water on stages 3, 7, 5,
6, 9, 11, 12 & 13. Stage 10 does contain water but it will kill you
In desperate need for some instead of heal you
Ue to th id Jump into the water and sit at the health? Find a watering hole. OOM сос:
surface for a complete life restore!
ИШ HE PIST OB
Battle time's deadliest warriors. Master over чо weapons. Conquer different worlds. Or the future is history.
©)
Check out the demo and enter the Time Commando Sweepstakes at http.//wwww.activision.com or http.//www mcafee. com/mforhome/. Пош available on M5-D05"/Uindows” $5 CD-ROM and Sony Playstation АСП ү ISION.
Actin a registereditafenark ot Actin, Ic Aene Software Internationa nd Tine Commando are кабета of Adeline Sottsare International © 1946 Adele Softuare Internationa A rights reserved Pushed and dite by Aton, In
©. A
KILLER CODES
—by Nintendo or Nintendo 64
While in the Desert Stage, you can get a star from the big vulture swooping over- head. After that, he will swoop down at you and steal your hat.
To get your hat back, you must climb up one of four block pillars nearest to the vulture. Just wait for him to swoop by and nab your hat ack from him again!
—by Nintendo for Nintendo 64
Another way you can lose your hat is on Stage 10. When you walk across the ice bridge in front of the snowman, you can be blown off the edge and lose your hat. Here's how to get it back. Go back into the level and go to near where the first sign is. A snowman will pop up wearing the hat! Just kill him to collect it.
ry Ween
CHERT SHEET: MAD PENGUIN
Once you get the baby penguin to his mother, pick up the baby once again - but this time, the mother will get mad and chase you about her pond.
Here’s an oddball trick to do on Stage 4. First, get the baby penguin to his mother (see the trick below for a neat, nifty shortcut!) After she gives you the star, pick up the baby again. The mother will take on a mean facial expression and start running after you.
Don't worry, she won't hurt you—just push you about and whine a whole heck of a lot. However, If you leave any distance out of the pond, she will stop and just stare at you. It is a strange sort of trick, but does show off the detail they made in this game.
After you get the star from the mother, pick up the baby once again. The mother will then run madly after youl
YSTEM:
There are a great many fun things you can do with the baby penguin that you find on the top of Stage 4. One of the strangest things you can do is
CHERT SHEET: BABY PENGUIN TRICKS
By doing Mario's dive while near the penguin will make him dive as well. Also, there is a great shortcut for getting the baby penguin to his mother.
Nintendo 64
PUBLISHER: Nintendo
perform a dive while he is around you. Once you do this, he will mimic you and slide on the ground as well. If you're good enough, you can make him slide with you down the ice slope, but it's very hard to do.
Another tidbit on the baby penguin is a quick shortcut to get right to the mother.
nce you grab the penguin, jump off the ledge containing the starting point of the ice Slide. The snow will break your fall on the ground, so don't worry about damage. Just pick up the baby again, and then proceed straight to the mother, who shouldn't be too far away from where you will land.
Just jump off this ledge to get che baby quickly to his mama.
near the baby penguin to make him dive as well.
—by Interact Accessories PlayStation Codes These passwords are for use with the Game Shark peripheral for the PlayStation only. They will not work on their own with just the game: Note: Do not try to modify the codes because they are supposed to be entered as shown here:
Bogey: Dead 6 -
Infinite Sidewinders: 800bc6840064
Infinite AMRAAM Missiles: 800bc6860064
(continued on the next trick page)
Some day all video games will be this good. ——————өш wish
SYSTEM: Pl CHEAT SHEET:
LUNAR SPRINGS
The easiest way to get the track is to use the password, SPKSHC and then | choose another Î mode of play. Then _| go to Rusty Springs and hold the cor- | rect buttons.
This incredible trick will reveal Lunar Springs, which is a track on the moon! There are two ways you can do this. The first way (which is more diffi- cult) is to beat Tournament Mode and get access to the extra track, warrior car, etc. Play the tournament again and beat all of the tracks, including Lost Vegas. Now, select a Single Race, Time Trial or Head-to-Head Mode and go to Rusty Springs. Instead of just holding L1 and R1 for Oasis Springs, hold the Triangle but- ton and then press and hold L1 and R1. You will see the Lunar Springs picture appear! Keep holding these and press START to play on the moon! Another way of doing this trick (which is much easier) is to access the Tournament Mode and enter the password SPKSHC. Go back and choose another mode. Then hold L1, R1 and Triangle on Rusty Springs.
on PUBLISHER: Electro
You can even use the warrior Earth is in the background and car on this track (hold 11 & ВІ). you're racing on the moon!
1 8 Taj Walker; Richmond, VA Геге ва Eris d ard
Gunship -
Infinite Ammo: 800a429803e7 800а429а03е7 800a429c03e7 800а429е03е7 Infinite Fuel
800a42aa0064
The Hive -
Infinite Shield 8006bb5dc1612 Infinite Thrust 8006851с0096
Tokyo Highway Battle - Infinite Funds в0обаерс
Тор Gun -
Infinite Standard Missiles 801 cleca0064
Infinite AGM Missiles 80 1cleccO064
Infinite MIRV Missiles 801сіес00064
Infinite Surefires 801cfebc0064
Infinite 02385 8B01cfebe0064
Worms -
Infinite Health PT, Worm 1 8014a54c0064
Infinite Health P1, Worm 2 8014а5180064
Infinite Health P, Worm З 801427500064
Infinite Health P1, Worm 4 8014a6a40064
Infinite Health РІ, Worm 1 8014a7Ic0064
Infinite Health Рт, Worm 2 801 4a8a80064
(continued on next trick
page)
| 82 [3-4 "
BLADEFORCE
SECRET DEBUG
Choose to start a 1 new game. On
the password screen, enter the code, YTMHNP. Enter a letter from Ato H at the end of the code. You now have debug!
This trick will give you a Debug Mode where you can edit the level you play and more! To do this, go to the Main Options Screen and choose "Start New Game.” On the next screen, you will have the options of entering a pass- word or starting your game. Enter this code:
YTMHNP
Now, after the letter P, enter any letter from A to H (A for the practice level in the begin- ning, B for the first level, C for the second level, etc.). Once you enter the code, choose the "Start Game" option. A Debug
TEM: 3DO
PUBLISHER: Studio 3DO
| M
The Debug Menu will appear You can choose your texture,
on this screen. Edit levels! add walls, paste pallets, etc. Menu will appear on the left
side of the next screen. You
may now create your own
level! Press B to cycle through
the options, C to execute the
selected command, X to play
the level and P to exit the
Debug Menu.
David Aldarondo n " Е Once you're finished edit Bisbee, AZ you can play your new level
M: Saturn PUBLISHER: Game Arts
This trick will give you unlim- ited ammunition for your main gun only. To do this cheat, get to the Title Screen and when the words "Press Start Button"
UNLIMITED AMMO
On the Title Screen, enter the code B, B, B, C, START. This will get you unlimit- ed ammunition for
your Mech's main gun. This makes it easier to last in the game.
appear, enter B, B, B, C, then START on the first-player controller. When switching weapons around during the game, you will notice that all of your other weapon's ammu- nition goes down, but the main gun ammo will not deplete. This will make it easier to survive in a difficult game such as this one.
At the Title Screen, enter B, B, B, C, then START on controller 1.
Now your main gun will have plenty of ammo with the code.
—by Interact Accessories
Saturn Codes
These passwords are for use with the Game Shark peripheral for the Saturn only. They will not work on their own with just the game. Note: Do not try to modify the codes because they are supposed to be entered as shown here:
Ghen War - Master Code: f606b124c305 b60028000000 Infinite Lives: 160948F03C64
(continued on next trick page)
TETRIS ATTACK
GHEAY SHEET: SPECIAL STAGE
Pick a one-player
game , Stage Clear, and enter
the password: X6GINJ45. Bowser will beckon you to fight him in a very
| unfair match to the death!
CHEAT SHEET:
SUPER HARD MODE
In the one-player, VS. mode, start a new game. At the Set Level screen,
highlight “Hard” and hold UP+L1. | While holding these, press the ] A button.
For a super hard mode, choose a One-player game, Vs. Mode. Then select the New Game option. At the Set
er NES
TETRIS ATTACK
Nintend
choose “End.” A secret stage
with Bowser will interrupt your
game. Fight him to the death! Kyle Toyama; Los Angeles, CA
PUBLISHE
To get the special stage, choose a one-player game, Stage Clear, enter this pass- word: X6G!NJ45 and then
Level Screen, highlight the "Hard" Level. Then use controller 1 and press and hold UP--L together. With these held, press the A but- ton. The lower portion of the screen will turn red. Now, the first opponent will be almost as difficult as the Boss!
Highlight do the trick with controller 1.
Obviously: : ВЕ
ее
CODES
—by Interact Accessories Saturn Codes Continued)
Legend of Oasis - aster Code: 6000914с305 060028000000 nfinite Health: 6088da20ff0 nfinite Magic: 6088dae60fff
Bow:
60887200009
Primal Rage - aster Code: 6000914c305 b60028000000
Infinite Health P1: 160f9a3a0000 160f9f980000 Infinite Health P2: 160f9a4c0000 160f9ace0000
—by Williams Entertainment for Saturn
Here are some Kombat Kodes that will make some pretty cool matches. You must enter these very quickly at the Vs. Screen in a two- player match. The first three symbols must be entered with buttons A, Y and C on controller 1, and the second three symbols must be entered with buttons A, Y and C on controller 2. Press the button the number of times shown for each symbol:
PUB! D.K.P.: 300-003
(continued on next trick page)
Е ЕСМ
TETRIS ATTACK
SYSTEM:
CHEAY SHEE)
МОКЕ CHARACTERS
At the Character Selection Screen, press and hold the top L and R but- tons on both of the controllers.
Super NES
PUBLISHER: Nintendo
Pick a two-player, Vs. Mode game. When you are on the Character Selection Screen, take controller 1 and press and hold the top L and R but- tons. While holding these, take controller 2 and press and hold the top L and R buttons. The four bottom boxes will fill up with Boss characters instead of question marks!
You can play as the Bosses and Bowser with this code!
INTERNATIONAL TRACK AND FIELD
SYSTEM: PlayStation
енсе: CHEAT
BIKINI CO
On the Game Select Screen, highlight the 100m Free Style event and press UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, Circle, X for the bikinis.
Y |
INVINCIBILITY In the middle of the game, press START to pause. Now press DOWN, Circle, Square, Square, UP, X. Then press START to
unpause. You will be invincible.
Begin a new game. In any level, press the START button to pause. Now press the fol- lowing buttons in this order: DOWN, Circle, Square,
PUBLISHER: Konami
RIGHT, Circle, X. When the
event begins, the swimmers
will be wearing bikinis instead! - via the Internet
At the Game Select Screen, highlight the 100m Free Style and press UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT,
PUBLISHER:
Square, UP, X and press START again. Once you unpause the game, your play- er will be transparent. This shows that the trick worked. You may now walk through enemies, etc. and not be hurt. You must, however, destroy many of the skeletons who get in your way, to get past certain sections of the levels.
In the middle of the game, press START and do the code.
PILOTWINGS 64
—by Williams Entertainment for Saturn
P.A.B.: 200-002
Skunky!! E.F.: 122-221 Player 1 inflicts half damage: 390-000
Player 2 inflicts half damage: 000-390
Both players inflict half damage: 390-390 Combo System Disabled: 722-722
Super Run Jumps: 321-789
Special moves disabled: 555-556
Regenerating power bars: 975-310
Real Kombat: 040-404 Super Endurance: 024-689
Throws Disabled: 100-100 Blocking Disabled: 020-020
No Life Bars: 987-123 Half Energy for Player 1: 033-000
Half Energy for Player 2: 000-033
(continued on next trick page)
CHEAT SHEET: JUMBLE HOPPER
SHORTCUT To do this trick, you must be in Jumble Hopper 3. Follow the pictures and descriptions shown below to figure out the method for this great shortcut.
First, you must get to the third stage of the Jumble Hopper event. When you begin this stage, jump between the building you start on and the building in front of your start- ing position. The aim is to get through the doorway of the bluish-green building. This is best done by jumping against the building across from it, and landing right next to the open doorway. This is very difficult to do and requires a lot of prac- tice. Once you have mastered this, you will be able to jump into the hallway (with much difficulty) and follow the path until it leads out into the street. Once you reach the street, you will notice that you have warped into New York! This is not very far from the goal. If you are good enough, you will be able to get a near-perfect
score (depending on how many
points were taken off during your journey).
ТР PR | Ш iil M»,
Use the building in front of it to bounce you dose to the entrance.
Once you're in, follow the path. You'll locate an N64 logo!
ben You will be warped to New via the Internet York: not far f 1
"This trick was done оп а Japanese version of the game and is subject to change:
TEM: Nintendo 64 PUBLISHER: N n
Your first goal is to get to the
Finally, you will reach the exit on the other side.
spi 55 ИЕР x Sa 1 Now you сап get to the goal with a high score if you're carefull
— There are ойһег video games that you could bug. — _ Like. you care.
Quarter Energy for Player 1: 707-000 Quarter Energy for Player 2: 000-707
Dark Kombat: 688-422 Text- No Fear: 282-282 Text - Hold Flippers: 987-666
Quasi Randper Kombat: 460-460
Multimode: 985-125 Unlimited Run: 466-466
Andy Schlei Mason City, IA
Now you can have access to the Banana Bombs, Sheep and Minigun with a simple code! Just enter the Options Screen and go into the Weapon Options. Once there, move the cursor so it is not touching any word on the screen and then press the X and Square button together seven times. The options will change to give you access to these new weapons! Also, the Ninja Rope is much easier to manipulate. You will have no problem getting over ledges and cliffs if you just bounce high enough.
WEAPON OPTIONS:
GOLDEN AXE: THE DUEL
SECRET ELECT MODE
Play a VS. Mode match. Once it's over, pause and press the L button to get a Character Select Mode. Use this to get to the next match much faster.
Select the Vs. Mode and then choose your characters. Once the match is over, and the computer counts the points you earned for Life, Time, etc., press START and then press the top L button. A menu will appear in the upper-middle of the screen which shows player one and two's character names. Cycle through the names for each player until you reach the ones you want to pit against in the next match. Once you do this, press the top L button again and then press START again to unpause the game. After the game is done
Pause and press the L but- ton. Choose your characters.
tallying the total points, it will go to the Now Loading Screen. But instead of going to the Select Players Scree
it will go straight to the match with the characters you choose earlier in the menu! This is a great way to surpass a lot of unneeded load time and get right to the next fight!
NOW LOADING!
Next, you'll get the Now Loading Screen to appear.
The characters you choose will be in the next match!
CLOCKWORK EU 2
CONTROL THE
LEVEI-ONE BOSS When the spotlight appears, take pad 2 and press LEFT, RIGHT+B+C, RIGHT+B+C. Use the directions
below to control the Boss’ movements as shown.
As soon as the Snake Boss appears and the spotlight comes on, press LEFT, RIGHT+B+C simultaneously, RIGHT+B+C simultaneously on controller 2. The controls
When the spotlight appears, do the trick on controller 2. for the Boss are as follows: The D-pad LEFT or RIGHT to move in those directions; D- pad UP or DOWN to make the Boss closer or farther away; Z and C to move the Boss up and down; A, B, Y, L and R to have the Boss make noises; X to make the room light go on and off; START to fight again.
- via the Internet
а. А
ILLER
CODES
—by Ocean for PlayStation
There are many land- scapes in this game that are randomly generated. Fortunately, you can have control over which ones you want by entering codes. Start a match and when the game starts generating a landscape, press the X button to clear the current code. Move UP or DOWN to change the letter or number of the current code to the one you want. Try any combination of words and numbers you want. Here are a few of Trickman Terry's favorites:
29726 (Long Bridge) TRICKMAN
EGM RULES WORMS RULE
| Playstation [— —
RESIDENT EVIL
CHEAT SHEET: STRANGE METHOD
Follow the method shown below to see another way that this game can
begin. Supposedly, the game is easier after you do it, but this has not been confirmed.
Start a new game as Jill. After you and Barry enter the dining room, return to the foyer. Wesker will tell you to investigate shots. The game will return you to the dining room. Turn back to the door and try to go through. Barry will say, "Lost courage already? That's not like you.” Move to the blood stain and look at it. Barry will talk like normal. Go in front of the grandfather clock. As soon as you do this, a zombie will appear from the other room and chase after Jill. Barry will kill the zombie and Go by the grandfather clock kill the zombie and use a curse word. Return to the and a zombie will go after Jill. then use a curse word. foyer with Barry. In the cinema that follows, Barry will give you a lockpick. Now go to the scene where the zombie was previously eating Kenneth (in the hall next to the dining M room) and you will see that 1 HF s № he has no legs and no clips We. ee to pick up. The game is | MIS STARS Bravo tean supposedly easier now.
a Ryan Allen; Tallahassee, Н. Barry
PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment Inc. © 1996 Psygnosis Ltd. Visit our website: www.psygnosis.com.
YOU KNOW HOW IT REALLY HURTS TO GET KICKED RIGHT BETWEEN THE LEGS? WUSS.
COMING SOON PlayStation Saturn
| Machinehead, Core, and Eidos Interactive are trademarks of Eidos, Plc.©1996Eidos.
ail Qut ӘЛЕ Crush ее.
Coming soon.
ша GIDOS
= Marvel Comics, The Incredible Hulk and the distinctive likeness(es) thereof are trademarks of Marvel Characters, Inc. and аге used with permission. Copyright © 1996 Marvel Characters, Inc. АШ rights: Playstation ue reserved. Eidos Interactive is a trademark of Eidos, Plc. 61996 Eidos
СОМЕН STORY
t's probably not a good idea to
get on Lara Croft's bad side. After
all, the buff and beautiful hero of Eidos Interactive's 3-D action game Tomb Raider has a four-foot vertical leap, can shove around gigantic stone blocks like they were paper weights and is a dead-aim with her shotgun—even when in mid-backflip.
And the game in which she stars is even more impressive. Tomb Raider, which is coming in November for both the PlayStation and the Saturn, is one of the few recent titles forging their own genre— the exploration game. Just as in Super Mario 64 (and, to some extent, Perfect
Weapon) Tomb Raider's fun doesn't come from blowing away bad guys. Instead, players will want to investigate every nook and cranny of the game's 12 cavernous environments—a task that could easily take weeks.
Playing Tomb Raider is like visiting the Egyptian pyramids or a Mayan temple, then crossing the red, felt-covered ropes that keep tourists from becoming true explorers. The game's levels are dispersed throughout the world, allowing Lara to explore Incan temples, an ancient Greco- Roman coliseum, Egyptian ruins and even the lost city of Atlantis.
Each of these locations looks like the
real deal—as if they were ripped straight from the pages of a history-class text- book. Cracked columns tower over the coliseum (which is infested with ravenous lions, by the way), broken sculptures of ancient gods line the hallways of the Incan Temple and faded hieroglyphics decorate the walls of the Egyptian ruins. (Note: Although the screenshots on these pages were taken from the PlayStation version of Tomb Raider, the scenery and structures in the Saturn version look the same.) Since these levels are all found underground, they're surrounded
by rock formations that Lara can
climb and rivers she can swim in;
the game's just one big subter- ranean playground.
But Tomb Raider's world isn't without its dangers. As Lara goes about her quest to find three pieces of an ancient Atlantean artifact, she'll face a zooful of not-so-friendly animals. Everything from gorillas to crocodiles to vampire bats roam the darkened corridors of the game's ruins, and they love to
devour all human trespassers.
The animations for these polygon animals look very true-to-life, too. When Lara walks into a room full of sleeping wolves, for instance, they perk up from
their sleep, stare at the heroine then leap straight for her jugular. And the anima- tion for the chest-
pounding apes is downright frightening.
Besides the beasts, Lara will have to contend with /ndiana Jones-inspired traps and dozens of puzzles. Most of the puz- zles require Lara to time her leaps and flips so she lands on ledges leading to new areas, while others have her pushing around blocks or pulling switches in the right order.
Of course, it takes more than a few sharp-toothed critters and traps to scare Lara Croft. Besides her acrobatic abilities (see sidebar), she wields two handguns to deal with the game's wildlife. And as she progresses through each under-
ground region, Lara comes across
uzis, a shotgun, grenades and other high-powered armament.
Considering Lara's tough-as-nails persona, maybe Sega and Sony shouldn't bank too heavily on ani- mal mascots in their war against the
Nintendo 64. Perhaps Lara Croft is the
real Mario killer. Ш
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RPG SPECIAL FEATURE
ГЇ
PLAYSTATION GAMERS DEMANDED THEM. NOW...
Ies COME THE REGS
PG fans can get a bit fanatical about their favorite game genre. They'll cancel their appointments, miss meals, skip showers and do whatever else it takes to stay lodged in front of the television to play the latest Final Fantasy, Zelda, Breath of Fire or other adventure game.
But if RPGs are an addiction, PlayStation owners have missed their fix. Soon after the launch of the 32-Bit sys- tem, Sony made it clear it wasn't interest- ed in seeing RPGs released in the PlayStation's U.S. market. Driving, flying and fighting games would reign in the States, Sony deemed.
BLOOD OMEN:
Well, many PlayStation owners weren't too happy with Sony's anti-RPG stance. They posted comments voicing their out- rage on the Internet and wrote equally outraged letters to EGM. They demanded that U.S. gamers shouldn't miss out on what is, after all, Japan's most popular genre of games. Besides, they figured, the PlayStation packs enough power to pump out some of the greatest RPGs ever. Why waste the system's potential?
Sony apparently got the message. It's now releasing the Japanese RPG Beyond the Beyond (with Arc the Lad on the way), and soon Stateside PlayStation gamers will face a flood of adventure games.
LEGACY OF
he more than 120-hour-long quest т in Crystal Dynamics' Blood Omen:
Legacy of Kain seems a little out of place in a console RPG. It doesn't cen- ter on a big party of characters, lost princesses or ruined kingdoms. Rather, it is a dark tale of one vampire's journey through an even darker world full of undead monsters and terrorized peasants.
Players control a vampire who roams
the world on a quest to become a normal, mortal human again. Along the way he'll battle Bosses with god-like powers, chug the blood of dozens of peasants and mon-
sters and eventually save the world.
Legacy of Kain plays very much like a Zelda-style RPG, with Kain using a variety of weapons to hack in realtime battles through the game's army of thugs and undead monsters. The game also yam- mers out hours of well-acted dialogue and rendered cinemas.
But what players will really remember is the huge amount of blood and guts that is spilled throughout the game. Its rivers of gore and epic story make Legacy of Kain a game all die-hard RPG fans will want to sink their teeth into.
Some of them are traditional, Final Fantasy-style RPGs, while others are more action-oriented, Zelda-style titles. And one looks likely to be the greatest console RPG of all time, Final Fantasy VII, which Square will release by the summer of next year (and by December in Japan).
What follows is a look at the looming tidal wave of PlayStation RPGs. Some are still early in development, while others are nearly complete and no doubt top many Christmas wish lists, but all will feed the appetites of RPG-starved PlayStation gamers.
(Saturn owners don't fret—look for a guide to RPGs for your system next issue!)
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ARC THE LAD I & Ш
ore than 400,000 Japanese M gamers have already played
Arc the Lad—one of the first PlayStation RPGs—and now the game
out in the States. Rumor has it that it might come packed with its sequel,
the aptly named Arc the Lad Il. Unlike most console RPG sequels, Arc the Lad 11 picks up right where the original left off. In fact, once you finish the first game, your progress is saved to a memory card. This save point is used to kick
off the second adventure.
their opponents to engage them in turn-based battles.
Perhaps the game's most stunning feature is its music. The London Royal is finally on its way to America. Philharmonic Orchestra recorded Arc the
Sony's Arc the Lad offers a mixed bag Lad's soundtrack, and the soaring score of traditional console RPG elements. Some brings to the game an epic feel. of the game's locations are viewed from U.S. gamers may get more than they an overhead perspective, while others bargained for when Arc the Lad comes are seen from a three- fourths or heads-on view.
Combat is also a bit dif- ferent. Rather than being randomly ambushed by monsters, you walk your individual fighters across the battlefield and up to
ith a cast of more than 100 characters—all of them mired in a bloody civil war-Konami's
Suikoden promises to be both an epic and bloody RPG. This combat-filled title, which has been out for a while in Japan, fea- tures a combination of sprite-based and 3-D texture-mapped graphics, as well as a fully orchestrated musical score.
Your goal is to assemble an army
powerful enough to topple the evil Red Moon Empire. But putting together your rebel force will take some strategy, since you һауе а” variety of troops to choose from. You can recruit engi- neers to build weapons, merchants to supply goods, farmers to grow food—even
minstrels to entertain the troops. The bat- tles themselves are played out in a grander scale than those in most RPGS. You can either enter one-on-one, party- vs.-party or army-vs.-army battles.
During your quest, you'll have to fight your own father and deal with turncoats among your own troops—all while being surrounded by the death and destruction of full-blown war.
29
BRE ATH
PG fans who played the first two R Breath of Fire games on the Super NES may not recognize the third installment of the series. That's because it's coming out for the PlayStation, and the game is played entirely in a richly detailed 3-D environment. 3 If you can ignore Final Fantasy VII, Breath of Fire 3 is by far the best-looking of the new batch of PlayStation RPGs. Playing the game is like playing a
conventional, three-fourths-perspective RPG, except the graphics can be rotated around the main, sprite-based characters to uncover hidden enemies and secret passages. This ability to shift the camera's view makes the environment more inter- active with the adventurers. Now players have to pay attention to the scenery rather than just walk through it.
Breath of Fire 3’s plot isn’t a continua- tion of the previous games, although it is set in the same world of Dragon Clans and evil super beings. Players control Ryu, a young man with a very strange child- hood. It seems that Ryu was once a baby
Twisted Views:
Not all of Beyond the Beyond's treasures and characters lie in plain sight. Sometimes they are hidden away between buildings or bushes, and players have to swivel the camera
dragon. The game opens with a couple of miners stumbling across Ryu in his tiny dragon form. Ryu is encased in a gem, and the miners blast him free. They.
perspective to find them. This interac- tion with the surroundings gives play- ers the feeling of traveling through
a true 3-D world—one that players are going to have to search carefully.
capture the baby dragon and put him on a train, but he shakes his cage off the train and escapes. He turns into a little boy and is adopted by a family in a village. Ryu spends the rest of the game trying to figure out who he is and where he came from. His quest will take him across oceans, over deserts and through forests as he learns how he is related to the leg- endary Dragon Clan. Besides its spectacular 3-D graphics, Breath of Fire 3 plays much like other RPGs. It's loaded with cut scenes, battles are turn-based, and Ryu (and the other characters who join him in his quest) can use a variety of magic attacks and weapons. Still, Breath of Fire 3 is the first RPG to take full advantage of the PlayStation's polygon-crunching power.
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KING'S FIELD 2
T he first King's Field was more a King's Field 2 moves a lot faster through
w
medieval version of Doom than a the game's world than he did in the role-playing game, but—what the original. The character's turn rate is heck-it was close enough to an RPG for also much faster its sequel to be included in thís feature. The game's quest is longer, too. Players King's Field 2 (actually, it's King's Field 3 must search for the Five Powers that will in Japan), plays much like its prequel, with save the world from being swallowed by
you wandering through the game's enor- evil. Townspeople and other characters will mous indoor and outdoor environment. occasionally offer hints (courtesy of digi- But this time that environment is much tized voice-overs) to guide players through larger. ASCII has added more villages, a the game.
large countryside and other. outside
scenery-like trees and houses—to the
game, as well as more townspeople and
monsters. Fans of the first game will also | E be happy to know that their character in
ARK OF TI
nlike most adventure games, Ark sor was searching for the [Т] of Time isn't set їп some other lost city of Atlantis, and soon dimension or medieval land. Richard gets caught up in Instead, the game's quest takes place. that quest as well. right here on good ol' Earth. Players guide Richard's adventure will Richard, a newspaper reporter who's out span the globe and take him to discover what happened to a missing to some of the world's more
professor. Before he vanished, the profes- mysterious locales. He'll
check out Stonehenge and Easter Island, explore a Mayan temple in Mexico, delve into a tomb below a medieval church and even dive to the ocean floor. As he travels, | Richard will stumble upon artifacts that | will unravel the mystery surrounding the fate of Atlantis.
kay, so Final Fantasy Tactics is pits them against each other on a о more of a strategy game than an 3-D battlefield.
RPG, and it's not yet known FF Tactics is designed to be more whether the game will come out in the. fun than complicated. Square has States, but this title just looks too cool to taken out the more time-consuming ignore. FF Tactics takes the beasts and elements of traditional strategy characters from the Final Fantasy series. games, while still keeping the game
(look for soldiers riding Chocobos) and true to its genre.
They beat you senseless.
They Kidnapped your partner. They stole yo їр.
ayback lime.
You wake up from al 1 ons-long sleep only to find
yourself on a forsakên planet filled with angry
Ten deadly weapons and
15 butt-kicking power-ups
mutants. You've got to outsmart them,
Over 30 types of outblast them, and escape from this vicious enemies
and 12 diabolical hell hole once and for all.
bosses :
Power-up, my friend. You'll be here
a while.
The Action/Adventure game
brought to you in true 3D
Eight incredible 3D worlds with 50 realistic stages
Game art shown is from the PlayStation™ Game Console
Play the demo:
Coming soon for www.viacomnewmedia.com PG B Call (800)-469-2539 to order а VIACOM [BES -R mm ENTERTAINMENT пештера, © 1996 Viacom International Inc. All Rights Reserved. Viacom New Media, The Divide: Enemies Within and all related titles, logos and characters are Бимен trademarks of Viacom International Inc. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment, Inc. ESRB
То РОКЕ?
Or То BrLubpGEon а LDiSEMBOWEL.
SOME FARMER WİTH A STICK
GivinG YOU A ONCE OVER?
OR АП ARMORED KİLLİNG MACHINE SPLITTING YOUR SKULL OPEN WİTH A RUSTY MACE.
ADVANCED DUNGEONS & DRAGONS, RAVENLOFT and thi (одо are registered trademarks of TSR, Inc. IRON & BLOOD and WARRIORS OF RAVENLOFT are trademarks of TSR, Inc. © 1996 TSR, Inc. PlayStation and the * 8. “ logo are trademarks of Sor puter Entertainment) Inc. Sega and Sega Saturn are trademarks of SEGA ENTERPRISES, LTD. All rights reserved. Acclaim is a © division and registered trademark of Acclaim Entertainment, Inc. & © 1996 Acclaim Entertainment, Inc. All rights reserved. Screen shots shown are taken from the PlayStation version of the video game.
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RPC SPECIAL FEATURE
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FINAL FANTASY VII
f you own a PlayStation and you're П into RPGs, don't make any plans
for next summer. That's when Final Fantasy VII is coming to the PlayStation, and this—the latest (and what looks to be the greatest) installment of Square's immensely popular Final Fantasy series—is going to keep gamers adventur- ing for a long time.
Square's developers haven't been drag- ging their feet since the company announced that FF7 would be coming to the PlayStation; more than 100 program- mers and artísts have been working on the RPG. Although Square plans to release the game in Japan in December, Japanese gamers have already tasted the FF7 experience. Packed with each copy of Tobal No.1—Square's first fighting game— is a playable, 20-minute demo of FFZ The demo dropped jaws when played in EGMs offices, and it gave the editors а good idea of how the finished masterpiece will play and look.
When boiled down to its essentials, FF7 plays much the same as its Super NES and Super Famicom predecessors. The turn-based battles still flare up mostly at random, and they're kicked off by the same screen-smearing effect that has always heralded combat in Final Fantasy games. The standard menu commands are found at the screen's bottom and laid out in the familiar format. In fact, the gameplay is so familiar that the non- Japanese-speaking members of EGM's staff had no problem figuring out FF7’s
menus and playing through the demo. But the game's look (and sound—the orchestrated music is phenomenal) is a different story. As reported earlier, FF7 drops real-time polygon characters into a 3-D, prerendered world. Square's artists used state-of-the-art SGI workstations to render FF7's environments, which are extremely sharp and detailed. And game
characters can move between and behind buildings and structures to give the land- scape the illusion of being truly 3-D.
Every aspect of the game is also highly cinematic. Cut scenes send the camera zooming in on the party or panning across the landscape, so the game might be viewed from an overhead perspective one minute and a ground-level, heads-on view the next. Battles are watched from four Switching camera angles, each panning
and zooming to give the combat sequences a straight-from-a-movie look.
The game's stunning visuals are pre- cisely the reason Square decided to devel- op the game for the PlayStation, since only CDs are capable of holding the huge amounts of data needed to create FF7's huge world. (Incidentally, that world will fill two CDs.) But the use of CDs raises a concern: Will load times bog down FF7?
Square officials say no. "This is actual real-time gameplay," a FF7 developer in Japan told EGM editors. "The loading time is just as fast as on the Famicom games,’ Sure enough, the FF7 demo never slowed or showed a hint of load delay once it was up and running.
FF7 is set in a world that appears to be
a bit more technologically advanced than the heavily industrialized world of FF3. Players will guide their party—which might include as many as 10 characters— through run-down cities, trainyards, fortresses, power plants and other dingy locales. They'll also run into familiar Final Fantasy beasts and vehicles, such as Chocobos and airships.
Unfortunately, U.S. gamers will have to wait until next summer to explore the game's world—the only bright side being they'll have plenty of PlayStation RPGs to play in the meantime. Of course, FF7 looks like it will top them all.
It's going to be a long year.
Cinematic Magic
If players saw nothing more of FF? than the magic attacks used during battle sequences, they'd still be pretty darn impressed. Spells are shown from the same four camera views that follow weapon attacks during combat. But extra-hefty spells, like the summoning
of an Esper (shown in the sequence below), are especially dramatic. The game camera zooms in on the serpen- tine Esper then it focuses on the doomed enemies, then it switches to a distant view to show the beast's tidal wave consuming the bad guys.
s ERKEN ШЕ:
Tekken 2™ & © 1994 199 amco Ltd. А T larks of Sony Computer Entertainment. The ratings icon is a trademark of the Interactive Digital Software Association.
is Heihachi. He has ed high in the mountains -
that have struck his massive frame. Practicing his Lightning Hammer Head Crusher on his pet bear. Planning the murder of an
evil arch rival - his son Kazuya.
Heihachi Mishima. One of 23 of the world's greatest fighters vying for the title in Tekken 27“, With three new fighting modes. 23 new stages. Brand new 3D animations, and more new moves and combos than any game on Earth. Heihachi is back. And he wants revenge.
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BEYOND THE BEYOND
ony is finally releasing Beyond | 2 1 the Beyond, and thousands of PlayStation-owning RPG fans are shouting, "It's about darn time!" This long-awaited title is the first true RPG to come out for the PlayStation (no, King's Field doesn't count), and its release brings relief to gamers who feared Sony wasn't too keen on games that lacked constant action.
Beyond the Beyond is about as tradi- tional as console RPGs get (meaning it plays very much like a Final Fantasy title). The adventure takes place in an overhead perspective, with players guiding a party of tiny characters through towns, wilder- ness, the underworld and across the sea. The game's plot, which is as convoluted as anything from Square, opens in the tiny
e
I've heard, еМ ЕДИ, the Flying Palace; Eeter thought I would. segal.
Doomsday Spells. In fact, magic strikes are one of the few parts of the game that take advantage of the PlayStation's abili- ties. Here's a look at the game's more spectacular, screen-filling spells.
village of Isla. Here, the player's character is being trained by his father, Sir Kevins, to become protector of the kingdom of Marion. It seems that Marion has some nasty neighbors—namely, the war-mon- gering Bandore Empire—and skilled sol- diers are in short supply.
Marion's situation goes from bad to worse early in the game. Bandore's sol- diers attack and take over the kingdom,
and Sir Kevins winds receiving aid from the Underworld, a
up missing. The hero's region populated with sinister wizards, goal becomes pretty that lies predictably enough, beneath simple: He must find his Marion and the rest of the land. Now the father and help win hero has to deal with this more powerful Marion back from the menace, and his quest changes from sav- Bandore Empire. ing Marion to saving the world.
As the hero searches Fortunately, players won't have to the land for help in go about this monumental task alone. defeating Bandore, he The hero's party can contain as many as learns that there's more five people, and the land is full of folks to the evil empire than who aren't too happy with the Bandore meets the eye. It turns Empire. As players progress through the
out that Bandore is game, they'll run into healers, wizards,
E ots let Dn ас you changed your 1 nl matured drastically! CLINT
barbarians, love interests and all manner of people and beasts who wish to join the quest. Besides the five fellow adventurers, players are also helped by Steiner, a baby dragon that occasionally fights alongside the hero. (Take Steiner to a certain island in the game, and he will mature into a mam- moth flying beast that will save your party from a lot of walking.)
Combat in Beyond the Beyond is pretty standard stuff. It's menu driven (no Zelda- style, real-time battles here) and usually occurs randomly, but the party will face the occasional Boss monster in the dark- est recesses of a cave or castle. Players can choose to control the combat actions of every member of the party or set them to automatic.
The combat sequences are also some of the few features of Beyond the Beyond that take advantage of the PlayStation's abilities. Battles take place in a 3-D
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perspective, with each character's attack or spell played out in a brief animation, and the spells themselves are often spec- tacular. Besides these battle scenes, only the excellent soundtrack and extra color- ful graphics clue gamers in that they're playing a next-gen RPG.
When yourre not talking to folks or wandering through villages in Beyond the Beyond, youre fighting, and this constant combat can get tiresome. Fortunately, you don't have to guide the actions of all your characters during battle; they fight automatically.
Yet that doesn't mean you have no say in the performance of your fighters. When your party's turn rolls around in battle, you can set up their overall battle plan by
Ma
Need. my skills? а join your party? . | Shall 1 ty?
Beyond the Beyond may not bring any- thing new to the role-playing genre, and it’s not an overly impressive debut RPG for the PlayStation, but it does have a solid plot that will keep players busy for up to 60 hours. For PlayStation gamers itching for adventure, that's more than enough.
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bringing up the Tactics Screen. Frorn this Screen, you can choose to have your party blaze away with its most powerful spells. Or, if you're running low on magic, you can forget spells and instead order your troops to get medieval on the bad guys butts with weapons.
Of course, you can always go with the manual approach and control each fight- er independently—the best option when facing Bosses.
Distributed by:
© 1996 Fox Interactive Twentieth Century Fox.
Die Hard Trilogy” © 1996 Twentieth Century Fox Home Entertainment. Inc. All Rights Reserved. ох" and their associated logos are the property of Twentieth Century Fox Film Corporation.
Full screen 3-D action as you fipht _ to rescue innocent hostage ЕЕ skyscraper wired to ехро Ж ШШЕ
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ou don't play the hero in Tecmo's Y | Deception, the most unusual of
the PlayStation's new RPGs. You're not even a nice guy. You're the villain—the antihero—and you want to trap and kill every do-gooder you see.
The game puts you in charge of a castle and entrusts you with keeping it free of treasure hunters and other would- be heroes. If you do a good job, the castle's demonic keeper will help you seek revenge on those who framed you for murdering your father, the king.
The game looks very much like King's Field, except it moves a lot quicker and you don't wield weapons against the cas- tle's invaders. Instead, you take the Home Alone approach and set up traps, of which there are more than 40 different kinds.
Some are designed to capture the intrud- ers, while others—like the wall spikes—are designed to just plain hurt. You'll need to inflict some pain, too; many invaders are too quick to be captured unless you sap their spunkiness with a few wall spikes or one-ton weights.
It's best to capture people rather than kill them, since captured invaders yield magic points, and magic points are
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By the time players get to the final level of players increase their experience level, Тесгпо5 Deception, they will be able to and later traps can get wild and wacky use more than 4O different traps to cap- (wait till you see the vacuum—it really ture and maim the castles unwelcomed _ sucks). Heres a look at a few of the guests. New traps are granted each time game's contraptions in action.
2 |1 ЖЕЛЕГІ) | C Lofta |
ONE-TON'WEIGHT.
Tecmo's Deception plays like a twisted, old episode of Bob Vila's This Old House. You need to add rooms to the castle, and these dens, libraries and other addi- tions are purchased with the money you steal from trespassers. The more rooms you build, the more likely you are to find keys and artifacts. If you find the six Legendary Treasures, you can resurrect the demon-then the castle's invaders are really in trouble.
needed to lay traps. Once you get to the later levels, you can turn your prisoners into monsters that will patrol the castle. The game has six different endings depending on which trespassers you kill or turn into monster slaves. The other half of
PC-CD-ROM
’ +3 CE INTERACTIVE Perfect Weapon" is a trademark of American Softworks Corporation, ASC Games"" is a trademark of American Softworks Corporation. Developed by Gray Matter. Head Games is used by permission, ©1994 AVG Limited Partnership. ©1996 American Softworks Corporation. PlayStation and the PlayStation logo are trademarks of Sony Computer Entertainment inc. All rights reserved.
hittp://www.ascgames.com
ach year, Sega of America
holds their own video
game exhibition, dubbed
the "Sega Gamers’ Day.”
This "press only" game show gives Sega and their third-party licensees a chance to highlight their latest game wares for the upcoming holi- day season. Unlike the E*, where Sega is forced to share the limelight with Sony and Nintendo, "Gamers' Day" allows members of the press (EGM included, of course) to view Sega's latest games exclusively. No-shows to this year's event included the long-awaited Daytona USA: Championship Circuit Edition for the Saturn. Although the game is still due out in November, Sega decided to show Daytona at a later date. What follows over the next few pages is a round-up of what games were hot at Gamers' Day.
X-TREME
Sega's cute blue mascot finally makes an appearance on the Saturn. Sonic X-TREME is a true 3-D game featur- ing fully polygonal levels that speed along at 60 frames per second. The game includes four zones, with three acts per zone (including the Boss zone) for a total of 12 levels. Look for this one in November.
KRAZY IVAN
аы C tertie o
One of the hottest games for the PlayStation is making its way over
to the Saturn. Krazy Ivan is the latest game Sega has acquired from Psygnosis. With complex 3-D environ- ments, futuristic weaponry and over 30 different enemies, Krazy lvan looks to be just as hot on the Saturn as it was on the PlayStation.
BUG TOU!
The Bug is back in town, and he's in an all-new sequel. He's brought a few new friends along to the party (name- ly SuperFly and Maggot Dog). Bug Too! has 40 levels and features 3-D rendered enemies, interactive back- grounds and larger levels than its pre- decessor. Sega is working hard to make the gameplay more balanced and more diverse. One to watch for.
One of the most fresh and unique games at the show was Mr. Bones. Unlike most action games, which follow a single pattern of gameplay, the levels in Mr. Bones are individual- ly unique from each other. With fully rendered stages, 60 frames of anima- tion per second and 3-D kinematics interpolated in realtime, Mr. Bones
is one of the more sophisticated Saturn games.
VIRTUAL ON
One of Sega's most intriguing Model 2 arcade games is Saturn-bound. Virtual On is a futuristic fighting game set in huge 3-D environments and uses large armored mechanized robots. VO is the latest Saturn creation from Sega's АМЗ division (the team who created Sega Rally Championship). Exclusive to the Saturn version are a Two-player Split Screen Mode and multiple camera views.
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HardCore 4X4™isat f American Sa е e vité nd TNN Motor Sports?" is a trademark of Hospitality & Leisure Management Со, Inc. © 1994 AVC Limited Partnership. 91996 American Softworks layStation logo are trademarks of Sony Computer Entertainment Inc. Sega Saturn™ is a trademark of Sega Enterprises, Lid. All rights reserved.
X-WOMEN
Marvel Comics’ X-Women now have a game of their own. Due out early next year, X-Women is a side-scrolling action/fighting game in the tradition of Final Fight and Streets of Rage. In this new Genesis game, players can combine run-and-jump gameplay in the style of Rolling Thunder with the special moves of a fighting game like Street Fighter.
VectorMan's back in a bigger and better sequel. Due to the Earth's toxic environment, VectorMan has again been deployed to destroy mutant insects. VectorMan can now morph into different shapes and forms to better navigate each stage. The morph options include: rollerblade, firefly, tank, tick, rhino and scorpion.
WORLD SERIES BASEBALL 2
The follow-up to Sega's award- winning baseball game is nearing completion. With better 3-D scrolling, a quicker-reacting announcer, fine- tuned gameplay and as much as 28 MLB teams, WSB 2 captured plenty of attention at Gamers' Day. This is Sega's premier sports title and the baseball game to watch.
SCUD is an action game based
on a comic book that goes by the same name. The game has a unique combination of side-scrolling action and Doom-style 3-D engines. All
the characters in SCUD are rendered 3-D models. Top actors provided
the voices for the game, and Hollywoot producer Oliver Stone has optioned feature film rights.
MASS DESTRUCTION
BMG Interactive's first title, Mass Destruction, is a 3-D tank game incorporating “Sprolygon Technology” to seamlessly integrate 3-D and 2-D objects on screen. Players partake
in urban demolition and will get the opportunity to wreak total havoc on 24 target-rich battlefields. This game is one to look out for.
The action in Swagman takes place in over 17 different locations viewed through a forced, overhead 3-D per- spective. Swagman pushes the Saturn to the limit with cool light-sourcing and atmospheric effects. Designed by Core Design Inc. (the same people responsible for Tomb Raider), Swagman is definitely one of a kind.
MECHWARRIOR 2
MechWarrior 2 for the Saturn will plunge players into the cockpit of one of more than a dozen “BattleMechs” equipped with lasers, rockets and other futuristic armaments. Loosely based on the PC game, MW2 was designed from the ground up for the Saturn. Players can choose from 32 different missions and can also acti- vate new power-ups not available
in the PC games. This one looks hot.
HERC’S ADVENTURE
Greek mythology is turned into
a virtual toga party starring Hercules and his buddies in LucasArts’ light- hearted two-player action-adventure game Herc’s Adventure. Herc’s Adventure features over 40 unique worlds, three different main heroes (Hercules, Atlanta and Jason) and either a One-player Single Screen
or a Two-player Split Screen.
TEMPEST 2000
One of the best games for the Atari Jaguar is finally making its way over to the Saturn. A classic remake of a classic game, Tempest 2000 was one of the stars of Sega’s show. Nostalgic fans of the Jag game need not worry, as Interplay has faithfully reproduced all the psychedelic levels, fast-paced action and awesome techno sound- track that made the game a classic.
JC
Fans of war and strategy games will have something to cheer about this holiday season. Koei showed off the Saturn version of РТО II (Pacific Theater of Operations 11). Players can relive the 1941 War in the Pacific. Play one of three major campaigns or seven short scenarios. New cinematic sequences have been added to enhance gameplay.
The immersive PC game explodes onto the Saturn this fall. Offering a first-per- son viewpoint, 3-D graphics and an eerie atmosphere, Hexen is one of the better "Doom clones" on the market. (Fortunately, id Software, the creators of Doom, also produced this game.) Hexen has smooth 3-D scrolling and reactive gameplay.
The game that started the first-person- shooting craze is finally Saturn-bound. With both Doom | and II on one CD,
this sure-fire crowd pleaser is guaran- teed to make a big splash this holiday season.
This summer's must-see, smash-hit motion picture is turning into a game for the Sega Saturn. Even though 104 (the game, not the movie) is
far from complete, the 3-D texture- mapped polygon flying sequences looked mighty impressive. Everything from the alien fighter crafts to the mother-ship will be seen in this action-packed title.
Working Designs showed an early works-in-project version of Lunar for the Saturn. Based on the Sega CD game with the same name, Lunar features more music, more towns and more animation sequences than the 16-Bit classic. Due out late next year, Lunar has the potential to be the best RPG for the Saturn yet.
STREET RACER + 22 sz
«* te IE
Dual
Ubi Soft's Super Mario Kart-ish driving game will be unleashed on the Saturn this October. Featuring stunning 3-D graphics, 60 frames of animation, eight different races, 24 separate tracks, multiple camera angles and more, Street Racer was one of the best games at the show.
үз
a
WATERWORLD
After spending almost two years
in development, Waterworld for the Saturn is nearing completion. Using a heterogeneous rendering engine, Ocean's in-house development team has created a stunning 3-D environ- ment. Players sail aboard a trimaran in an attempt to rescue Atollers from the Deacon's bandits. Waterworld has some of the best graphics ever seen on the Saturn.
MEGA MAN 8
Capcom’s blue titanium hero is back in an all-new adventure. Mega Man 8 introduces a whole new set of Bosses, new backgrounds and even more new weapons to the Mega Man universe. Capcom was showing an early version of MM8 at Gamers’ Day, but, even so, it was more than a match for the PlayStation game.
BLACK DAWN
Black Dawn by Virgin Interactive Entertainment features a frame rate of 30 fps, a Two-player Deathmatch Mode, huge explosions, interactive
background music and a variety of
weapons. Black Dawn is a dream come true for chopper-sim lovers.
MER РЕ ------
i | | |
еда is finally getting ready to
unleash its ultimate 3-D fighter
on the gaming world. Virtua Fighter 3 is the fifth game in the Virtua Fighter series, which includes the hit games Virtua Fighter, Virtua Fighter Remix, Virtua Fighter 2 and the ever-lovin’ Virtua Fighter Kids. Long-time fans of the VF series will be glad to learn that all of their favorite characters have returned, and two brand-new characters have joined the battle as well.
Aoi Umenokouji is the first of the two
new combatants. She uses the grace, poise and elegance of traditional
guess sumo wrestling? Nice job! Takaarashi wears conven- tional sumo garb, which isn't much, so get ready to check out a lot of virtua flesh (maybe too much).
The rest of the crew retains most of their original style, except now they look much better—thanks to the new Model 3 technology. The ani- mation is as smooth as Aoi's Silk top, and the characters have now obtained a point of creepy "almost realism"
Japanese dance in her fighting technique. Even though she's the newest Virtua female, Aoi looks like she'll definitely
be able to hold her own against all the old-school fighters.
The other fresh face on the VF scene is Takaarashi, the humongous sumo wrestler. Give yourself a hearty pat on the back if you can guess his fighting style. Did you
unmatched in any other game. VF3 will, without a doubt, set a new visual standard for 3-D fighting games—and all arcade games in general.
For instance, clothing now moves independently of the body. When Pai does a Spin Kick then comes to a stop, her braids and skirt continue moving for a moment before they settle around her
body. Never before have the forces of inertia and gravity been conveyed so convincingly in a video game.
Another feature of the clothing is that each article moves as though it is actually made from its respective material. That means that Jacky's leather jacket moves with the heaviness of leather, and Aoi's Silk outfit moves in a sort of gentle flow. This attention to detail makes her attacks seem especially delicate, even when she's pounding her opponents into the ground.
Perhaps the most frighteningly realistic aspect of VF3 is the character's facial expressions. In VF2, gamers were amazed
AKIRA YUKI
at the way the character's head followed jumping opponents. Now they'll once again stare in awe as the camera zooms in on someone's face after a match and shows every facial expression. I'm not afraid to admit that when |
watch Pai slowly shift her eyes toward stage reflects off of her super-shiny bod. you rethink your definition of “real”
me and subtly smirk after she downs The backgrounds also look rather Usually, when a game looks as good as
someone, | feel a weird chill run down nice, Characters now have ultrarealistic- this one, actual gameplay is forgotten.
my spine. Yes, it's that eerie. looking shadows that vary depending This is not the case with VF3. The game What fighting game would be complete оп the stage's lighting. There will also will play just as well—if not better than—
without a final Boss? Dural returns once be some interaction with the background. МР2. As Virtua Fighter veterans will tell
again to pummel anyone foolish enough For instance, some special moves can you, that's pretty darn good. We could talk
to challenge her. Like everyone else, she be performed off walls. Even minor. for days about how great VF3 is, but these
too has benefitted from a Model 3 details—such as sand and water being pictures certainly speak louder than
upgrade. In VF3, she does her best kicked up as you walk through it—are words. All you arcade fighting fans out
impression of the T-1000 from Terminator commonplace іп МЕЗ. If you thought VF2’s there should start saving your quarters
2. She morphs from a pool of liquid metal backgrounds were realistic, think again. now; you will need a ton of them when
into a humanoid form as light from the VF3's highly detailed locales will make Virtua Fighter З hits the arcades. ^^
This October Tecmo" will offer you an Invitation to Darkness exclusively for the
Astarte:
Sony PlayStation. e come,
revenge seekers,
Should you accept Tecmo's invitation you should be warned!
You must decide who lives and who dies. As in life, us
Tecmo's Deception will hold | T see another mac you responsible for your
actions. Everything you do, everyplace you go, everyone you meet has a reason. Are you seeking revenge, resurrection or redemption? It's your decision.
If you are strong enough and smart enough to accept the Invitation to Darkness you will play Tecmo's Deception.
The customer whose name and address is listed below wishes to place a non-refundable deposit on Tecmo Super Bowl. Please contact your local game distributor and/or your central buying office for specific instructions.
Name = e — Amount of Deposit $
Address ES ES Store Stamp or Receipt —
City Phone Number.
© Tecmo, Ltd. 1996 ТЕСМО? is a registered trademark of Tecmo, Inc. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation and the PlayStation logos are trademarks of Sony Computer Entertainment Inc. The ratings icon is a registered trademark of the Interactive Digital Software Association. THIS SOFTWARE IS COMPATIBLE WITH PLAYSTATION GAME CONSOLES WITH THE NTSC U/C DESIGNATION. Tecmo, Inc. * 19260 South Van Ness Avenue, Torrance, СА 90501 Phone (310) 787-2900
PlayStation!
5
CONTENT RATED BY
5105-00299 TEM-
ECMO) | Visit Tecmo Interactive at: http://www.tecmo.co.jp
invitation te Darkness
ECMO)
Stok ThE DINOSAUR HUNTER
Jurrasic Park Is Child's Play Compared to Turok
t first, EGM was unsure what to think of an Indian some- how transported i a prehistoric era—a land where dinosaurs and apes have bionic arms and hi-tech weaponry. To us, this whole story sounded strange. Then EGM realized that Acclaim was talking about Turok: Dinosaur Hunter and everything became clear. Originating from the pages of a comic, Turok is trying a new kind of adventure— one in a 64-Bit monster rather than a hand-drawn half toned world. Turok is pleased and has every right to Бе, The game has a huge array of weapons to find and choose from рпа the graphics and charac- er animations are enough о make a gamer's jaw drop
Turok doesnt seem to be in his own element when he's walking
around in dino land, but since he's not really from that era, neither are all of his weapons. As you can see,
Turok uses anything from a stan- dard hunting knife all the way up to the nuclear fusion gun. If you
think they look cool, wait until you
use them! Enjoy.
ecm
off their face. Need we say, “Ouch?”
Since the comic world, Turok has had his ups and downs (going from comic company to comic company, being released then can- celled). He's now found a safe home with Acclaim. Who knows what they have planned for Turok besides a game? What we do know for sure is that the N64 first- person action title is some- thing special.
EGM was able to see an
early version of Turok recently when Acclaim graced us with their presence, and what we Saw made us anxious about what later versions will bring— and the final production copy! But that's the future and.what we saw was only three playable levels of the game that had a similar motif and dozens of screen shots of later ones with bigger enemies.
In the style of Doom, Turok offers something no. other home system can do: the sharpest graphics, huge
levels and a cool story. All of this on a cartridge—that's the difference. No load time! The enemies—be they man or beast—have been rotoscoped with Acclaim's motion-capture technology to ensure high- „quality, realistic movement.
1 RELEASE DATE [November Moderate |
PUBLISHER % DONE
| Acclaim 50%
THEME PLAYERS SIZE
DIFFICULTY |
> 2% = = 2 EI ue Se № The Hunting TEK Bow - Semi-Automatic Automatic Assault Rifle - Knife T Silent and deadly, Pistol - Shotgun - Three words: Like Rambo, this bow uses Well call it the What action three round
Turok will use this against his ene- mies. Unlike Rambo, this wont be Turok's
first blood. arrows.
regular arrows and TEK arrows which are more powerful than the standard
pea shooter. It's definitely a last resort. This one does next to no damage.
game is com- plete without an automatic shot- gun. On top of shells, you can fire explosive
bursts. This one is great for quick assaults—hence the name. Similar to anold style machine gun.
rounds, too.
3
эа. Ж ““//
(ЛИК
With these real enemies comes a need for some real weapons. Turok can deliver with no problem in this department. Like many Doom- type games, the dino-huntin' Indian starts with only his axe. After enemies are killed, more weapons can be obtained. Turok's arsenal can be found in the weapons sidebar below—aptly named, eh?
Early versions of Turok showed heavy fog effects to
598 |13241
Just how much blood does a dino hold?
cover up some of the prob- lems with the environments and loading of the texture maps. EGM is glad to say that we saw no glaring use of fog in this updated version, even though there was fog used in the Jungle Level (and proba- bly.in later levels at press time unseen). With more tweaking and optimization, the final Turok could very well be the most impressive first-person action game to date.
Keep shooting to find out.
After all, when you have a mini-gun, what are a few more rounds?
—- ise
Pulse Rifle - This rifle is used to check the pulse of your enemies after you shoot them: Actually. it fires concentrated energy particles.
34 017 Alien Infai Weapon -
The alien dinos standard issue. Didn't | just see something like this in Eraser? What a cool weapon!
—
Mini-Gun - For as big and powerful as this
Grenade Launcher -
$ y = 8 <
س
“Того be the most impressive
This one launch-
xj
; 0 0098.1 x
could very well
first-person action game to date."
So far it seems like Turok sets out from the past (like dinos and giant ferns and such) eventually making his way to the future world where the alien-bionic dinos origi- nate from. Each level has its own style like the Jungle Level shown. Unlike games such as Duke Nukem, Turok goes for a more gritty, realistic look. The characters don't necessarily look like hand-drawn, mod- eled characters. Instead they look and move like real people and or animals.
Now that EGM knows what Turok is all about, the idea of
an Indian in a dino-laden world blowing them to pieces is okay. After all, who better to! do the job than the adventur- ous hero, Turok—using his nuclear fusion cannon EGM likes to call "Big Poppa” №
Fusion Cannon -
Quad Missile Shockwave Launcher - Accelerator - The big boy of A very powerful A highly lethal all the weapons
weapon is, es grenades. Go weapon. Four beam follows the іп Turok. It has something about figure. Really missiles at once ground and A-bombs
the name just though, this one which of course toasts anything instead of doesn't fit. This packs a wallop. causes some that moves. Very shells. It
one has great animation.
Don't shoot it close to walls.
pain to the enemy.
powerful. looks similar to the shock-
waye дип.
EGmM [Er]
n
GHT ИКЕ СТЕК...
к À di
BRING A MOP... FREAKI RNAGE IN SPI THIS IS GONNA GET MESSY. б MMULTHPLANE ARENAS!
MUTILATING SUPER-MOVES THAT'LL MAKE YOUR HEAD SPIN!
“ж
TILE MONSTERS
FOR SATURN
There’s a rumble in hell...and you’re invited. Twelve psychotic monsters fight fist-and-fang in the darkest, goriest head-to-head combat ever! In bone-chilling interactive, multi-levelled environments, the beasts of the undead unleash clawfuls of sickening supermoves in a bid to be crowned King of Darkness! Overflowing with blood, guts, drool and slime, Battle Monsters is mangling multi-hit, mid-air fighting with super-fast scaling, chopping, stabbing, gouging, morphing and dying. Feeling lucky, freak?
RATING PENDING RP A Battle Monsters © 1996 naxat CO., LTD All Rights Reserved. Sega and
hts = sa Sega Salurn are trademarks of SEGA ENTERPRISES, LTD. All rights
Ex reserved. Acclaim is a division and registered trademark of Acclaim мин ни] SEGA SATURN Entertainment, Inc. © 1996 Acclaim Entertainment, Inc. All rights reserved.
паха soft
ЕЕ
MONSTERS KNOW NO MERCY!
=
THE MORE YOU WIN 3-D POLYGONAL SLUG-FEST WITH
THE STRONGER, FASTER AND BUCKETS OF GORE! MEANER YOU GET!
this is a monster ji
PREAL
"gus Srt BATING BOARD
<
PlayStation’ Б
ki E Al
illing Zone © 1996 паха! CO., LTD. All Rights Reserved. PlayStation and the “æ logo are trademarks of Sony Computer ntertainment, Inc. Acclaim is a division and registered trademark of Acclaim Entertainment, Inc. © 1996 Acclaim Entertainment, Inc. Il rights reserved
ғ Go head-to-ugly-head in а grisly, blood-drenched 3-D slugfest! Seven freakish monsters, slathered in gore, go all out in Killing Zone's eyepopping 3-D arenas! The more they mutate, the more mindblowing the super- moves they can pull off! Set your mongrels free inan automated Death Tournament and watch as they evolve into purebred
killing machines! From the gargantuan Gorgon to the psycho Skeleton one thing's for sure...this ain't no beauty contest...
IKE:
GOT SOMETHING STUCK IN YOUR THROAT?
had!
Alain
entertainment inc.
www.acclaimnation.com
SCREENS
If you finish off your opponent with CF a super armor-breaking move, уои Ж? will smash him through the barrier
or wall. It doesn't mean anything:
NEXT WAVE Î
ega's Model 2 board wowed many arcade goers when Virtua Fighter 2 debuted. New standards in 3-D animations were set, fluidity took on a new mean- ing and polygon counts hit new heights. Since VF2 became an overnight success, a follow-up would be inevitable. Instead of Virtua Fighter 3, however, the new
FIGHTING
VIPE
game was to become Fighting Vipers, as VF3 was to be reserved for greener pastures in the form of an even more powerful Model 3 board. Fighting Vipers never received the popularity that VF2 got in the arcades. (Sega proudly stated that over 2500 VF2 stand-up units were sold to arcades in the initial 18 months but then would not comment on how many
it's all for show.
Fighting Vipers machines were sold during its initial period. Pretty convenient, isn’t it?) Since the Saturn is clearly capable of running these types of games, however, why not bring FV home to help show off the Saturn’s power? Perhaps the home version might reach out to more people and make more money than the arcade version did. Fighting Vipers has the look
"You won't find normal martial artists in
Fig 1
changed his name from B.M. to a more descriptive Mahler.
hting Vipers..."
ШЕНГЕН
апа feel of Virtua Fighter 2, and yet has its own distinct appeal. You won't find normal martial artists in Fighting Vipers, only a strange assort- ment of civilians. What consti- tutes a strange assortment?
ра PRESS START MUTTON 6,
Try not to get too hung up on the barbed wire walls. People like Raxel, an '80s rock star wanna-be (note, these are our words, not Sega's!); Picky, a streetwise skateboarding kid; Grace, a tough-as-nails Amazon-sized in-line skater; or Candy, a sensuously dressed cat fighter. Even the Boss is a bit peculiar, as he's
n
Р RELEASE DATE DIFFICULTY
| PUBLISHER %DONE |
THEME PLAYERS SIZE
just a large muscular man dressed up like G.l. Joe's evil nemesis, Serpentor.
All in all, nine fighters are available to play, including the Boss Mahler. They are all competing in a tournament whose name may cause a few males to cringe—Nutcrack. The object of Nutcrack is to smash through your enemies' armor in order to destroy the person underneath. Not much of a
story line there, the most interesting thing being the name of the tournament. Donning armor is perhaps the freshest feature Fighting Vipers has to offer. Each separate piece of armor protects a specific area of a fighter's body. If a certain armored piece is hit continu- ously by the opponent, it will be broken off. If that hap- pens, the respective body part
which peal to?
that was formerly protected will be exposed. Any further attack on the unprotected part will cause greater damage than normal. Each character has, in addition to his or her normal repertoire of attacks, a couple of super armor-break- ing attacks. These are nothing spectacular, but they will do more damage to armor than normal attacks.
Another noticeable feature of Fighting Vipers is the lack of a ring-out penalty. All fighting areas are completely enclosed on all four sides. It's almost like the cage match found so often in professional wrestling. These walls can be fences or barbed wire, which
Fighting Vipers takes a different
approach from most 3-D fighting games. Instead of open arenas like in Virtua Fighter, all battles take place in contained
‘CHALLENGER
has an uncanny effect of keeping most intelligent players farther away from the edges and closer to the center of the squared circle. Throwing opponents in a fighting game becomes many times more interesting when minor physical barriers like sharp barbed wire fences are surrounding you.
Fighting Vipers is a great alternative to Virtua Fighter 2, but it did not get the exposure it may have deserved. The question of the hour is: How will Sega market a game that many people passed up in the arcades or have missed all together? №
areas, something that was first introduced in the 2-D fighter World Heroes. This not only prevents ring-outs, but adds а new dimension in fighting techniques. You can juggle opponents against the wall and get in extra hits. Certain arenas are surrounded by barbed wire, which will obviously damage you if they're touched. Try throwing an enemy into the wire for some old- fashioned fun.
ЕСІМІРІЗ
he Air Force has a serious PR problem with its Area 51 air base. UFO fanatics have for years claimed that the fabled facility is home to downed fly- ing saucers, alien corpses, biological experiments and other E.T.-related hanky-panky. The Air Force isn't doing | Û much to ease suspicion, either. It certainly hasn’t opened the Nevada-based air facility to tourists (the Air Force isn't too keen on flash photography). In fact, the U.S. government denies the base even exists. | But gamers know otherwise. They've already » blasted their way through
the base—or, at least, a video- game version of it-courtesy of the arcade game Area 51, which is now coming to the Saturn. This shooter sends players through six areas of the top-secret facility, each one supposedly modeled after portions of the real base (see sidebar). The game's areas are infested with hideous half-alien, half-human creatures that must be blasted from the face of the Earth. The game is light-gun compatible, or players can use the joypad or mouse (which makes aiming easy).
Area 51's plot spans two danger-filled days at the base. It seems that the Air Force's constant tinkering with alien technology has landed Area 51—and, perhaps, the rest of the world—in a mess. Now innumerable mutating alien creatures have taken over the facility.
Fortunately, the military isn’t unprepared for such mishaps.
The president has called in the
Strategic Tactical Advanced
Alien Response (STAAR) Team to deal with the mob of mutants. This team is specially trained to clean up after the misguided experiments of military eggheads—and you're the team's chief action hero. You, therefore, spend the rest of the game trying to win Area 51 back from the mutants—namely by blowing
The easiest way to rack up points in Area 5115 by streaking. No, not the type of
streaking college kids did back in the hippy days. The Area 51-
style of streaking demands
the ugly heads off every alien you see. You start the game with your trusty pistol, but as you progress through the base, you'll come across grenades and power-ups that give your gun a brief boost of automatic fire or turn it into a Shotgun. Your adventure through the base isn't always on foot. Sometimes you'll hop
E
dead-on aiming of your light gun (although you could
still play the game in the nude if you like). If you hit enough targets—whether they are aliens, windows or barrels— without missing, you begin a streak and stay on it until you miss. Once you get on a streak, your score begins to double, then triple for every target you blow away. Streaks are easier to keep going with a
powered-up gun, such as the shotgun, since it's less prone to miss targets.
uses a mix of visual tricks.” E
the Air Force would like them to see—thanks to FMV game. Its 3-D, preren- some old-fashioned Cold dered environments spool War espionage.
off the CD as players progress It seerns that back in through the base. Still, the the Cold War days, Russia game uses a mix of visual was just as curious to see tricks. Actors were digitized what the Air Force was
to portray fellow members hiding at Area БІ as every- of the STAAR team, and one else. So they launched a
= n 8 м Spy satellite to peer at the stop-motion animation was ey P
air base from orbit. Like something out of a twisted version of Donkey Kong, some used to create the game's
mutant allens toss barrels at you. Chuck a grenade at them іп return. à Unfortunately for the = ч population of mutants. Ruskies, the Air Force quick-
aboard vehicles—such as alongside your character Williams claims the Saturn ly detected the satellite as it humvees, helicopters and, (not to mention two players version of Area 51 will be streaked above the base. oddly enough, forklifts-or take сап shoot alongside each identical to the arcade Since satellites follow pre- to the air in a helicopter. other). Just watch your aim. machine. That means it dictable paths through the But you won't be running As in other shooting games, will have all the secrets that 29, смеа Do p for and riding through the base you lose health if you cap made the game stand out ды йс Чайга on your own; other members friendly targets. from other shooting titles. ihe Hours tie base was vier of the STAAR team fight Area 51 is at its heart a Area 51 contains a total of 14 ble to Russia's spying eyes. secret areas, which can be All the Russians saw, there- accessed by shooting certain fore, was an ordinary-look- targets like windows or bar- ing air base, a few Air Force rels. It also features the infa- planes and absolutely no us Alien Hunter Mode, UFOs or aliens. : which turns the tables on the But the Russians still Area 515 developers realized that it's no fun being human STAAR team (see sidebar). snapped plenty of pictures all the time. That's why the game contains an Easter Yet whether the game offers ofthe base, and they leaked egg that lets you play as a "good" alien rather than a an accurate bola нЕт these B MS the US. STAAR Team member. Accessing this Play Mode—called Avon's Pain Base is ar ISTE press \ Ите Magazine the Kronn Hunter Mode—is simple. Shoot the first three ыы even ran them). Eventually STAAR Team members who appear in the first level without story. One thing's for sure: Тһе ШС blowing away anything else. Air Force will never tell. Bi by Mesa Logic. the team You'll take a lot of damage of 3-D artists who designed while you wait for the humans, Pod ebd but that cant be helped. If you nail all three of your riforme: September Moderate Area 51. Сас anma va m. Bed е В н ied елы Williams 70% А ofthe layout of Area 51, so game blowing away the "bad" THEME PLAYERS SIZE | what you see is more or less
aliens, which you see through an accurate representation
your infrared perspective. ofthe base,” said Howard Lehr, Williams’ associate
producer for the home versions of Area 51. "They wanted to make it as much like the real base as possible."
Of course, Lehr said. the Russian photos dont show what goes on inside the facility, and the bases secrets are anybody's guess. The game Area 51. Lehr said, may be as close as gamers get to touring the infamous facility.
"Obviously we couldn't get a guided tour through the alien nest,” he said. “We're not going to brag and say we've been in
нт 7 =r; | there. Nonetheless, we've
= 4 - done the best we could to
Your STAAR teammates are always eager to give you a lift through show you what the base the air base. Just be careful you don't ly blow them away. looks like."
RELEASE DATE DIFFICULTY
PUBLISHER % DONE
ometimes RPG board manufacture hi-tech weapon- store, and they use items from close combat. The bowling ball games can provide a ry. The only thing that can the present day as tools of is used to battle multiple ene- type of escape from save the kids is their favorite war-items like bats, bowling mies, preferably at greater dis- reality. When done RPG and the three heroic balls and shotguns. Since the tances. Next, there's Greg—he the right way, this dwarves that dwell in the three dirty ones aren't accus- uses a bat for close combat can be fun. When done make-believe land. tomed to our day, they use He also has a sack full of in excess, one might consider TDD plays like a Final Fight football equipment and other baseballs which he tosses up it to be a delusional disorder. game with cartoon characters odds and ends for armor. ~ Nonetheless, Sega Soft's pre- instead of the buff martial With the dwarves, the ene- mier title, Three Dirty Dwarves, artists. The dwarves and mies from the RPG world revolves around three charac- enemies are highly animated, come through the portal the ters from an RPG board game looking like something out children open. That’s who they that four kids play to escape of MTV Oddities. Since the destroy, eventually making their troubled existence. dwarves are warped out of their way to the mastermind of When four test tube babies their own make-believe world, the game, General Briggs. grow up to be geniuses they'll of course have to adapt Each dwarf has his own instead of perfect warriors, to the new earthly world. method of attack. Taconic has Enemies tend to gang up on the evil General Briggs Luckily, the dwarves have a bowling ball and a pin. The the poor semi-defenseless decides to use them to fallen into a sporting goods pin is used like a club for dwarves..well, they're not defenseless at all but they y NUT ES | г = 1 do need their special attacks many times in the various levels of the game. As mentioned, the dwarves can combine to become the morph-dwarf (as seen in the picture to the right). These morphing techniques require four skulls. Depending on what dwarf you are controlling at the time, the type of morph- dwarf you become changes. Here's a breakdown of the different morph-dwarves: Bat-toting Greg morph- dwarf hocks big phlegm balls at enemies. Ick. Bowlin’ Taconic morph transforms the dwarves into 2 another enemy-killing spitter. PERE шаа ыны AT, ж і Shotgun-blasting Corthag morph blasts enemies with a barrage of bullets. Yes!
4
The junkyard ard seems like just a bunch of spare х parts. When you combine that with the magic of TDD, strange enemies appear.
Е ЕСМ
iT"